Searched refs:mUpdateThreadQueue (Results 1 – 1 of 1) sorted by relevance
133 mUpdateThreadQueue.push({texture, fenceSync}); in initialize()137 getContext(), &mUpdateThreadMutex, &mUpdateThreadQueue, in initialize()159 mUpdateThreadQueue.push({0, 0}); in destroy()169 if (mUpdateThreadQueue.empty()) in destroy()242 mUpdateThreadQueue.push({textureAndFence.textureID, drawSync}); in draw()256 std::queue<TextureAndFence> mUpdateThreadQueue; member in MultipleContextsSample