Searched refs:m_draw_command_buffer_tex (Results 1 – 1 of 1) sorted by relevance
5336 GLuint m_draw_command_buffer_tex; member in gl4cts::__anonf7c7fa4f0111::AdvancedSyncDrawIndirect5346 m_draw_command_buffer_tex = 0; in Setup()5374 glGenTextures(1, &m_draw_command_buffer_tex); in Run()5375 glBindTexture(GL_TEXTURE_BUFFER, m_draw_command_buffer_tex); in Run()5382 … glBindImageTexture(0, m_draw_command_buffer_tex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32UI); in Run()5408 glDeleteTextures(1, &m_draw_command_buffer_tex); in Cleanup()