Searched refs:m_elementArrayBufferBinding (Results 1 – 2 of 2) sorted by relevance
2612 bindingPoint = &vertexArrayObject->m_elementArrayBufferBinding; in setBufferBinding()2658 return vertexArrayObject->m_elementArrayBufferBinding; in getBufferBinding()2739 if ((*i)->m_elementArrayBufferBinding == buffer) in deleteBuffer()2742 (*i)->m_elementArrayBufferBinding = DE_NULL; in deleteBuffer()4234 if (vertexArray->m_elementArrayBufferBinding) in deleteVertexArray()4235 m_buffers.releaseReference(vertexArray->m_elementArrayBufferBinding); in deleteVertexArray()4321 (vao.m_elementArrayBufferBinding) ? in drawElementsInstancedBaseVertex()4322 … (vao.m_elementArrayBufferBinding->getData() + reinterpret_cast<uintptr_t>(indices)) : in drawElementsInstancedBaseVertex()5726 , m_elementArrayBufferBinding(DE_NULL) in VertexArray()
618 rc::DataBuffer *m_elementArrayBufferBinding; member in sglr::rc::VertexArray