Searched refs:m_enabled_arrays (Results 1 – 1 of 1) sorted by relevance
181 std::vector<glw::GLint> m_enabled_arrays; member in gl3cts::ClipDistance::Utility::VertexBufferObject358 for (std::vector<glw::GLint>::iterator i_enabled_array = m_enabled_arrays.begin(); in ~VertexBufferObject()359 i_enabled_array != m_enabled_arrays.end(); ++i_enabled_array) in ~VertexBufferObject()417 m_enabled_arrays.push_back(location); in useAsShaderInput()