Searched refs:m_forceTileBasedDecoding (Results 1 – 4 of 4) sorted by relevance
58 m_forceTileBasedDecoding = forceTileBasedDecodingRead; in Initialize()103 if (!m_forceTileBasedDecoding) in ActivateDecodePackets()128 || !m_forceTileBasedDecoding); in FrameBasedDecodingInUse()
60 bool TileBasedDecodingInuse() {return m_forceTileBasedDecoding;} in TileBasedDecodingInuse()155 bool m_forceTileBasedDecoding = false; //!< Force tile based decoding variable
108 m_forceTileBasedDecoding = forceTileBasedDecodingRead; in Initialize()154 if (!m_forceTileBasedDecoding) in ActivateDecodePackets()183 || !m_forceTileBasedDecoding); in FrameBasedDecodingInUse()
60 bool TileBasedDecodingInuse() {return m_forceTileBasedDecoding;} in TileBasedDecodingInuse()174 bool m_forceTileBasedDecoding = false; //!< Force tile based decoding variable