Searched refs:m_fragment_shader (Results 1 – 3 of 3) sorted by relevance
496 GLuint m_fragment_shader; member in glcts::FramebufferNoAttachmentsRenderCase507 , m_fragment_shader(0) in FramebufferNoAttachmentsRenderCase()518 gl.deleteShader(m_fragment_shader); in deinit()563 m_fragment_shader = gl.createShader(GL_FRAGMENT_SHADER); in iterate()567 gl.shaderSource(m_fragment_shader, 1, &fs_source, NULL); in iterate()568 gl.compileShader(m_fragment_shader); in iterate()569 gl.attachShader(m_program, m_fragment_shader); in iterate()
743 std::string m_fragment_shader; member in gl4cts::EnhancedLayouts::Utils::Program::BuildException
3187 , m_fragment_shader(fragment_shader) in BuildException()3214 Shader::LogSource(context, m_fragment_shader, Shader::FRAGMENT); in log()