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Searched refs:m_fragment_shader (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/
H A Des31cFramebufferNoAttachmentsTests.cpp496 GLuint m_fragment_shader; member in glcts::FramebufferNoAttachmentsRenderCase
507 , m_fragment_shader(0) in FramebufferNoAttachmentsRenderCase()
518 gl.deleteShader(m_fragment_shader); in deinit()
563 m_fragment_shader = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
567 gl.shaderSource(m_fragment_shader, 1, &fs_source, NULL); in iterate()
568 gl.compileShader(m_fragment_shader); in iterate()
569 gl.attachShader(m_program, m_fragment_shader); in iterate()
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl4cEnhancedLayoutsTests.hpp743 std::string m_fragment_shader; member in gl4cts::EnhancedLayouts::Utils::Program::BuildException
H A Dgl4cEnhancedLayoutsTests.cpp3187 , m_fragment_shader(fragment_shader) in BuildException()
3214 Shader::LogSource(context, m_fragment_shader, Shader::FRAGMENT); in log()