Searched refs:m_program_id_with_tessellation_shaders (Results 1 – 2 of 2) sorted by relevance
128 , m_program_id_with_tessellation_shaders(0) in APIErrors()250 … m_program_id_with_tessellation_shaders = gl3cts::TransformFeedback::Utilities::buildProgram( in iterate()254 is_ok = is_ok && m_program_id_with_tessellation_shaders; in iterate()363 if (m_program_id_with_tessellation_shaders) in iterate()365 gl.deleteProgram(m_program_id_with_tessellation_shaders); in iterate()367 m_program_id_with_tessellation_shaders = 0; in iterate()1515 if (m_program_id_with_tessellation_shaders == 0) in testInstanced()1527 gl.useProgram(m_program_id_with_tessellation_shaders); in testInstanced()
106 glw::GLuint m_program_id_with_tessellation_shaders; member in gl3cts::TransformFeedback::APIErrors