Searched refs:m_program_vsfs (Results 1 – 1 of 1) sorted by relevance
5800 GLuint m_program_vsfs; member in gl4cts::__anon48afeefc0111::AdvancedConditionalDispatching5809 m_program_vsfs = 0; in Setup()5826 m_program_vsfs = CreateProgram(glsl_vs, glsl_fs); in Run()5827 glLinkProgram(m_program_vsfs); in Run()5828 if (!CheckProgram(m_program_vsfs)) in Run()5860 glUseProgram(m_program_vsfs); in Run()5865 glUniform1f(glGetUniformLocation(m_program_vsfs, "g_depth"), 0.0f); in Run()5871 glUniform1f(glGetUniformLocation(m_program_vsfs, "g_depth"), 0.5f); in Run()5935 glDeleteProgram(m_program_vsfs); in Cleanup()