Searched refs:m_readFramebuffer (Results 1 – 3 of 3) sorted by relevance
352 m_readFramebuffer = fb; in setFramebufferBinding()358 m_readFramebuffer = fb; in setFramebufferBinding()369 return m_readFramebuffer; in getFramebufferBinding()691 GLuint m_readFramebuffer = 0; variable
241 Move<VkFramebuffer> m_readFramebuffer; member in vkt::synchronization::__anond87a1e340111::NoneStageTestInstance877 …m_readFramebuffer = buildFramebuffer(*m_readRenderPass, &m_attachmentViews[m_usePipelineToWrite].g… in iterate()892 m_readFramebuffer = in iterate()1018 beginRenderPass(vk, *cmdBuffer, *m_readRenderPass, *m_readFramebuffer, renderArea); in iterate()
560 m_readFramebuffer = static_cast<GLuint>(stream->getBe32()); in GLEScontext()733 stream->putBe32(m_readFramebuffer); in onSave()791 bindFrameBuffer(GL_READ_FRAMEBUFFER, m_readFramebuffer); in postLoadRestoreCtx()