Searched refs:m_readFramebufferBinding (Results 1 – 4 of 4) sorted by relevance
1031 …return (m_readFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(getF… in getReadColorbuffer()1032 … *m_readFramebufferBinding, rc::Framebuffer::ATTACHMENTPOINT_COLOR0))) : in getReadColorbuffer()1037 …return (m_readFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(getF… in getReadDepthbuffer()1038 … *m_readFramebufferBinding, rc::Framebuffer::ATTACHMENTPOINT_DEPTH))) : in getReadDepthbuffer()1043 …return (m_readFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(getF… in getReadStencilbuffer()1044 … *m_readFramebufferBinding, rc::Framebuffer::ATTACHMENTPOINT_STENCIL))) : in getReadStencilbuffer()1171 rc::Framebuffer *m_readFramebufferBinding; member in sglr::ReferenceContext
51 , m_readFramebufferBinding(0) in GLContext()127 if (m_readFramebufferBinding) in getReadOffset()203 m_readFramebufferBinding = framebuffer; in bindFramebuffer()
388 , m_readFramebufferBinding(DE_NULL) in ReferenceContext()814 … rc::Framebuffer *framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteTexture()818 (framebufferBinding == m_readFramebufferBinding ? 1 : 0); in deleteTexture()859 rc::Framebuffer *&binding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in bindFramebuffer()898 if (m_readFramebufferBinding == framebuffer) in deleteFramebuffer()958 … rc::Framebuffer *framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteRenderbuffer()962 (framebufferBinding == m_readFramebufferBinding ? 1 : 0); in deleteRenderbuffer()2139 m_readFramebufferBinding; in framebufferTexture2D()2144 (framebufferBinding == m_readFramebufferBinding ? 1 : 0); in framebufferTexture2D()2204 m_readFramebufferBinding; in framebufferTextureLayer()[all …]
254 uint32_t m_readFramebufferBinding; member in sglr::GLContext