Searched refs:m_shaderGroupToRecordDataMap (Results 1 – 1 of 1) sorted by relevance
3661 …return (shaderGroup == ShaderGroups::HIT_GROUP) ? m_shaderGroupToRecordDataMap.at(shaderGroup).da… in getShaderRecordData()3662 … (shaderGroup == ShaderGroups::MISS_GROUP) ? m_shaderGroupToRecordDataMap.at(shaderGroup).data() : in getShaderRecordData()5518 auto &resultVec = m_shaderGroupToRecordDataMap[currentShaderGroup]; in initTestItems()5959 std::map<ShaderGroups, std::vector<uint8_t>> m_shaderGroupToRecordDataMap; member in vkt::RayTracing::__anon87081bdf0111::ShaderRecordBlockTest