Searched refs:m_shaderProgramIdMap (Results 1 – 2 of 2) sorted by relevance
296 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[obj])); in isShaderOrProgramObject()449 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) { in isProgramInitialized()454 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgramInitialized()482 if (m_shaderProgramIdMap.find(program) == in deleteProgramDataLocked()483 m_shaderProgramIdMap.end()) return; in deleteProgramDataLocked()487 m_shaderPrograms, m_shaderProgramIdMap[program]); in deleteProgramDataLocked()491 m_shaderPrograms.erase(m_shaderProgramIdMap[program]); in deleteProgramDataLocked()492 m_shaderProgramIdMap.erase(program); in deleteProgramDataLocked()603 if (m_shaderProgramIdMap.find(program) == in getProgramUniformType()604 m_shaderProgramIdMap.end()) return type; in getProgramUniformType()[all …]
175 std::map<GLuint, uint32_t> m_shaderProgramIdMap; variable