Searched refs:m_shaderProgramList (Results 1 – 1 of 1) sorted by relevance
919 std::vector<SRGBTestProgram *> m_shaderProgramList; member in deqp::gles31::Functional::__anonb0efe2200111::SRGBTestCase1137 m_shaderProgramList.push_back(shaderProgram); in genShaderPrograms()1143 for (std::size_t idx = 0; idx < m_shaderProgramList.size(); idx++) in deleteShaderPrograms()1145 delete m_shaderProgramList[idx]; in deleteShaderPrograms()1147 m_shaderProgramList.clear(); in deleteShaderPrograms()1274 gl.useProgram(m_shaderProgramList[0]->getHandle()); in render()1282 …m_shaderProgramList[0]->getHandle(), (std::string("uTexture") + de::toString(textureSourceIdx)).c_… in render()1700 for (std::size_t programIdx = 0; programIdx < m_shaderProgramList.size(); programIdx++) in render()1702 gl.useProgram(m_shaderProgramList[programIdx]->getHandle()); in render()1704 this->toggleDecode(m_shaderProgramList[programIdx]->getUniformDataList()); in render()[all …]