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Searched refs:m_shaderProgramPosLoc (Results 1 – 1 of 1) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp353 glw::GLint m_shaderProgramPosLoc; member in deqp::gles31::Functional::__anon8503b7c70111::LayoutBindingRenderCase
381 , m_shaderProgramPosLoc(0) in LayoutBindingRenderCase()
498 m_shaderProgramPosLoc = gl.getAttribLocation(program, "a_position"); in init()
515 TCU_CHECK((m_shaderProgramPosLoc >= 0) && (m_shaderProgramArrayNdxLoc >= 0)); in init()
536 gl.enableVertexAttribArray(m_shaderProgramPosLoc); in init()
537 gl.vertexAttribPointer(m_shaderProgramPosLoc, 3, GL_FLOAT, GL_FALSE, 0, DE_NULL); in init()
550 if (m_shaderProgramPosLoc) in deinit()
551 m_context.getRenderContext().getFunctions().disableVertexAttribArray(m_shaderProgramPosLoc); in deinit()