Searched refs:m_shaderProgramPosLoc (Results 1 – 1 of 1) sorted by relevance
353 glw::GLint m_shaderProgramPosLoc; member in deqp::gles31::Functional::__anon8503b7c70111::LayoutBindingRenderCase381 , m_shaderProgramPosLoc(0) in LayoutBindingRenderCase()498 m_shaderProgramPosLoc = gl.getAttribLocation(program, "a_position"); in init()515 TCU_CHECK((m_shaderProgramPosLoc >= 0) && (m_shaderProgramArrayNdxLoc >= 0)); in init()536 gl.enableVertexAttribArray(m_shaderProgramPosLoc); in init()537 gl.vertexAttribPointer(m_shaderProgramPosLoc, 3, GL_FLOAT, GL_FALSE, 0, DE_NULL); in init()550 if (m_shaderProgramPosLoc) in deinit()551 m_context.getRenderContext().getFunctions().disableVertexAttribArray(m_shaderProgramPosLoc); in deinit()