Searched refs:m_shader_to_check (Results 1 – 2 of 2) sorted by relevance
325 , m_shader_to_check(shaderToCheck) in TextureCubeMapArrayImageOpCompute()379 if (!m_is_geometry_shader_extension_supported && m_shader_to_check == STC_GEOMETRY_SHADER) in initTest()383 …if (!m_is_tessellation_shader_supported && (m_shader_to_check == STC_TESSELLATION_CONTROL_SHADER || in initTest()384 … m_shader_to_check == STC_TESSELLATION_EVALUATION_SHADER)) in initTest()390 glw::GLenum pname = getQueryPname(m_shader_to_check); in initTest()738 switch (m_shader_to_check) in runShaders()803 switch (m_shader_to_check) in configureProgram()826 bool vs = (m_shader_to_check == STC_VERTEX_SHADER); in configureProgram()868 bool tcs = (m_shader_to_check == STC_TESSELLATION_CONTROL_SHADER); in configureProgram()
152 SHADER_TO_CHECK m_shader_to_check; member in glcts::TextureCubeMapArrayImageOpCompute