Searched refs:m_unordered_array_data (Results 1 – 2 of 2) sorted by relevance
1106 m_unordered_array_data = new float[unordered_array_data_size / sizeof(float)]; in GeometryShaderRenderingPointsCase()1111 memcpy(m_unordered_array_data + n_point * 4, m_raw_array_data + (8 - n_point - 1) * 4, in GeometryShaderRenderingPointsCase()1131 if (m_unordered_array_data != NULL) in ~GeometryShaderRenderingPointsCase()1133 delete[] m_unordered_array_data; in ~GeometryShaderRenderingPointsCase()1135 m_unordered_array_data = NULL; in ~GeometryShaderRenderingPointsCase()1478 return m_unordered_array_data; in getUnorderedArraysDataBuffer()
283 float *m_unordered_array_data; member in glcts::GeometryShaderRenderingPointsCase