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Searched refs:m_vertex_shader_code (Results 1 – 23 of 23) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5TextureGatherOffset.hpp443 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetColor2DRepeatCaseTest
477 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetColor2DArrayCaseTest
666 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest
694 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetDepth2DRepeatYCaseTest
719 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetDepth2DArrayCaseTest
937 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetColor2DClampToBorderCaseTest
967 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetColor2DClampToEdgeCaseTest
1000 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest
1032 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GPUShader5TextureGatherOffsetDepth2DClampToEdgeCaseTest
H A DesextcGPUShader5TextureGatherOffset.cpp59 const glw::GLchar *const GPUShader5TextureGatherOffsetColor2DRepeatCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetColor2DRepeatCaseTest
96 const glw::GLchar *const GPUShader5TextureGatherOffsetColor2DArrayCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetColor2DArrayCaseTest
133 …lw::GLchar *const GPUShader5TextureGatherOffsetColor2DClampToBorderCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetColor2DClampToBorderCaseTest
174 … glw::GLchar *const GPUShader5TextureGatherOffsetColor2DClampToEdgeCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetColor2DClampToEdgeCaseTest
256 const glw::GLchar *const GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest
290 const glw::GLchar *const GPUShader5TextureGatherOffsetDepth2DRepeatYCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetDepth2DRepeatYCaseTest
324 const glw::GLchar *const GPUShader5TextureGatherOffsetDepth2DArrayCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetDepth2DArrayCaseTest
358 …lw::GLchar *const GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest
398 … glw::GLchar *const GPUShader5TextureGatherOffsetDepth2DClampToEdgeCaseTest::m_vertex_shader_code = member in glcts::GPUShader5TextureGatherOffsetDepth2DClampToEdgeCaseTest
1414 out_vertex_shader_parts.push_back(m_vertex_shader_code); in getShaderParts()
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H A DesextcGPUShader5UniformBlocksArrayIndexing.cpp62 const char *GPUShader5UniformBlocksArrayIndexing::m_vertex_shader_code = member in glcts::GPUShader5UniformBlocksArrayIndexing
137 &m_vertex_shader_code)) in initTest()
H A DesextcGPUShader5PreciseQualifier.cpp52 const char *GPUShader5PreciseQualifier::m_vertex_shader_code = member in glcts::GPUShader5PreciseQualifier
141 &m_vertex_shader_code)) in initTest()
H A DesextcGPUShader5UniformBlocksArrayIndexing.hpp118 static const char *m_vertex_shader_code; member in glcts::GPUShader5UniformBlocksArrayIndexing
H A DesextcGPUShader5PreciseQualifier.hpp160 static const char *m_vertex_shader_code; member in glcts::GPUShader5PreciseQualifier
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderInput.cpp35 const char *const GeometryShader_gl_in_ArrayContentsTest::m_vertex_shader_code = member in glcts::GeometryShader_gl_in_ArrayContentsTest
103 const char *const GeometryShader_gl_in_ArrayLengthTest::m_vertex_shader_code = member in glcts::GeometryShader_gl_in_ArrayLengthTest
172 const char *const GeometryShader_gl_PointSize_ValueTest::m_vertex_shader_code = member in glcts::GeometryShader_gl_PointSize_ValueTest
231 const char *const GeometryShader_gl_Position_ValueTest::m_vertex_shader_code = member in glcts::GeometryShader_gl_Position_ValueTest
364 … m_vertex_shader_id, 1 /* number of vertex shader parts */, &m_vertex_shader_code)) in initTest()
373 1 /* number of vertex shader parts */, &m_vertex_shader_code)) in initTest()
853 &m_vertex_shader_code)) in initCaseProgram()
950 &m_vertex_shader_code)) in init()
1221 &m_vertex_shader_code)) in init()
H A DesextcGeometryShaderInput.hpp98 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GeometryShader_gl_in_ArrayContentsTest
190 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GeometryShader_gl_in_ArrayLengthTest
293 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GeometryShader_gl_PointSize_ValueTest
360 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GeometryShader_gl_Position_ValueTest
H A DesextcGeometryShaderLimits.cpp42 const glw::GLchar *const GeometryShaderMaxUniformComponentsTest::m_vertex_shader_code = member in glcts::GeometryShaderMaxUniformComponentsTest
102 const glw::GLchar *const GeometryShaderMaxUniformBlocksTest::m_vertex_shader_code = member in glcts::GeometryShaderMaxUniformBlocksTest
251 const glw::GLchar *const GeometryShaderMaxOutputComponentsTest::m_vertex_shader_code = member in glcts::GeometryShaderMaxOutputComponentsTest
332 const glw::GLchar *const GeometryShaderMaxOutputVerticesTest::m_vertex_shader_code = member in glcts::GeometryShaderMaxOutputVerticesTest
393 const glw::GLchar *const GeometryShaderMaxOutputComponentsSinglePointTest::m_vertex_shader_code = member in glcts::GeometryShaderMaxOutputComponentsSinglePointTest
556 const glw::GLchar *const GeometryShaderMaxInvocationsTest::m_vertex_shader_code = member in glcts::GeometryShaderMaxInvocationsTest
1339 out_vertex_shader_parts = &m_vertex_shader_code; in getShaderParts()
1526 out_vertex_shader_parts = &m_vertex_shader_code; in getShaderParts()
1862 out_vertex_shader_parts = &m_vertex_shader_code; in getShaderParts()
2041 …ProgramBuild(1, &m_fragment_shader_code, 3, geometry_shader_valid_parts, 1, &m_vertex_shader_code); in iterate()
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H A DesextcGeometryShaderLimits.hpp250 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GeometryShaderMaxUniformComponentsTest
334 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GeometryShaderMaxUniformBlocksTest
547 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GeometryShaderMaxOutputComponentsTest
612 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GeometryShaderMaxOutputVerticesTest
678 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GeometryShaderMaxOutputComponentsSinglePointTest
939 static const glw::GLchar *const m_vertex_shader_code; member in glcts::GeometryShaderMaxInvocationsTest
H A DesextcGeometryShaderPrimitiveCounter.hpp130 static const char *m_vertex_shader_code; member in glcts::GeometryShaderPrimitiveCounter
242 static const char *m_vertex_shader_code; member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
H A DesextcGeometryShaderPrimitiveCounter.cpp50 const char *GeometryShaderPrimitiveCounter::m_vertex_shader_code = "${VERSION}\n" member in glcts::GeometryShaderPrimitiveCounter
561 &geometry_shader_code_ptr, m_vertex_shader_id, 1, &m_vertex_shader_code)) in createAndBuildProgramWithFeedback()
1061 const char *GeometryShaderPrimitiveIDFromFragmentShader::m_vertex_shader_code = "${VERSION}\n" member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
1258 &m_geometry_shader_code, m_vertex_shader_id, 1, &m_vertex_shader_code)) in iterate()
H A DesextcGeometryShaderConstantVariables.cpp84 const char *GeometryShaderConstantVariables::m_vertex_shader_code = "${VERSION}\n" member in glcts::GeometryShaderConstantVariables
164 &m_geometry_shader_code, m_vertex_shader_id, 1, &m_vertex_shader_code)) in initTest()
H A DesextcGeometryShaderConstantVariables.hpp110 static const char *m_vertex_shader_code; member in glcts::GeometryShaderConstantVariables
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayStencilAttachments.cpp124 const char *TextureCubeMapArrayStencilAttachments::m_vertex_shader_code = "${VERSION}\n" member in glcts::TextureCubeMapArrayStencilAttachments
362 &geometry_shader_code_ptr, m_vertex_shader_id, 1, &m_vertex_shader_code)) in buildAndUseProgram()
371 &m_vertex_shader_code)) in buildAndUseProgram()
H A DesextcTextureCubeMapArrayColorDepthAttachments.cpp110 const glw::GLchar *const TextureCubeMapArrayColorDepthAttachmentsTest::m_vertex_shader_code = member in glcts::TextureCubeMapArrayColorDepthAttachmentsTest
604 m_vertex_shader_id, 1, &m_vertex_shader_code)) in initTest()
611 … non_layered_geometry_shader_parts, m_vertex_shader_id, 1, &m_vertex_shader_code)) in initTest()
H A DesextcTextureCubeMapArrayStencilAttachments.hpp125 static const char *m_vertex_shader_code; member in glcts::TextureCubeMapArrayStencilAttachments
H A DesextcTextureCubeMapArrayColorDepthAttachments.hpp131 static const glw::GLchar *const m_vertex_shader_code; member in glcts::TextureCubeMapArrayColorDepthAttachmentsTest
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl4cStencilTexturingTests.hpp86 static const glw::GLchar *m_vertex_shader_code; member in gl4cts::StencilTexturing::FunctionalTest
H A Dgl4cStencilTexturingTests.cpp546 const GLchar *FunctionalTest::m_vertex_shader_code = member in gl4cts::StencilTexturing::FunctionalTest
896 m_tesselation_evaluation_shader_code, m_vertex_shader_code}; in prepareProgram()
H A Dgl3cClipDistance.hpp274 static const glw::GLchar *m_vertex_shader_code; member in gl3cts::ClipDistance::FunctionalTest
H A Dgl3cClipDistance.cpp717 std::string vertex_shader = m_vertex_shader_code; in prepareVertexShaderCode()
872 const glw::GLchar *gl3cts::ClipDistance::FunctionalTest::m_vertex_shader_code = "#version 130\n" member in gl3cts::ClipDistance::FunctionalTest
H A Dgl4cGPUShaderFP64Tests.cpp13089 std::string m_vertex_shader_code; member in gl4cts::BuiltinFunctionTest
15078 …o.build(0 /* cs */, 0 /* fs */, 0 /* gs */, 0 /* tcs */, 0 /* tes */, m_vertex_shader_code.c_str(), in prepareProgram()
15233 m_vertex_shader_code = string; in prepareVertexShaderCode()
15528 << m_vertex_shader_code << tcu::TestLog::EndMessage; in verifyResults()