Searched refs:n_program_object (Results 1 – 2 of 2) sorted by relevance
109 …for (unsigned int n_program_object = 0; n_program_object < m_n_program_objects; ++n_program_object) in deinit() local111 if (m_fs_ids != DE_NULL && m_fs_ids[n_program_object] != 0) in deinit()113 gl.deleteShader(m_fs_ids[n_program_object]); in deinit()115 m_fs_ids[n_program_object] = 0; in deinit()118 if (m_po_ids != DE_NULL && m_po_ids[n_program_object] != 0) in deinit()120 gl.deleteProgram(m_po_ids[n_program_object]); in deinit()122 m_po_ids[n_program_object] = 0; in deinit()125 if (m_tc_ids != DE_NULL && m_tc_ids[n_program_object] != 0) in deinit()127 gl.deleteShader(m_tc_ids[n_program_object]); in deinit()129 m_tc_ids[n_program_object] = 0; in deinit()[all …]
99 virtual std::string getFragmentShaderCode(unsigned int n_program_object);101 virtual std::string getTessellationControlShaderCode(unsigned int n_program_object) = 0;102 virtual std::string getTessellationEvaluationShaderCode(unsigned int n_program_object) = 0;103 virtual std::string getVertexShaderCode(unsigned int n_program_object);138 std::string getTessellationControlShaderCode(unsigned int n_program_object);139 std::string getTessellationEvaluationShaderCode(unsigned int n_program_object);140 std::string getVertexShaderCode(unsigned int n_program_object);163 std::string getTessellationControlShaderCode(unsigned int n_program_object);164 std::string getTessellationEvaluationShaderCode(unsigned int n_program_object);165 std::string getVertexShaderCode(unsigned int n_program_object);[all …]