Searched refs:nir_function_create (Results 1 – 14 of 14) sorted by relevance
/aosp_15_r20/external/mesa3d/src/compiler/clc/ |
H A D | nir_load_libclc.c | 277 nir_function *gfunc = nir_function_create(shader, generic_name); in libclc_add_generic_variants()
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/aosp_15_r20/external/mesa3d/src/microsoft/compiler/ |
H A D | dxil_nir_tess.c | 191 *patch_const_func = nir_function_create(nir, "PatchConstantFunc"); in dxil_nir_split_tess_ctrl()
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/aosp_15_r20/external/mesa3d/src/compiler/nir/ |
H A D | nir_opt_preamble.c | 43 nir_function *preamble = nir_function_create(shader, "@preamble"); in nir_shader_get_preamble()
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H A D | nir_builder.c | 44 nir_function *func = nir_function_create(b.shader, "main"); in nir_builder_init_simple_shader()
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H A D | nir_clone.c | 688 nir_function *nfxn = nir_function_create(ns, fxn->name); in nir_function_clone()
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H A D | nir_serialize.c | 2001 nir_function *fxn = nir_function_create(ctx->nir, name); in read_function()
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H A D | nir.c | 490 nir_function_create(nir_shader *shader, const char *name) in nir_function_create() function
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H A D | nir.h | 4593 nir_function *nir_function_create(nir_shader *shader, const char *name);
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/aosp_15_r20/external/mesa3d/src/compiler/spirv/ |
H A D | vtn_cfg.c | 268 nir_function_create(b->shader, ralloc_strdup(b->shader, val->name)); in vtn_cfg_handle_prepass_instruction()
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H A D | vtn_opencl.c | 152 nir_function *decl = nir_function_create(b->shader, mname); in mangle_and_find()
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H A D | spirv_to_nir.c | 6771 nir_function *main_entry_point = nir_function_create(b->shader, func_name); in vtn_emit_kernel_entry_point_wrapper()
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/aosp_15_r20/external/mesa3d/src/gallium/frontends/lavapipe/ |
H A D | lvp_ray_tracing_pipeline.c | 402 function = nir_function_create( in lvp_call_ray_tracing_stage()
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/aosp_15_r20/external/mesa3d/src/compiler/glsl/ |
H A D | glsl_to_nir.cpp | 622 nir_function *func = nir_function_create(shader, ir->function_name()); in create_function()
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/zink/ |
H A D | zink_compiler.c | 6714 nir_function *fn = nir_function_create(nir, "main"); in zink_shader_tcs_create()
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