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Searched refs:nir_variable_create (Results 1 – 25 of 117) sorted by relevance

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/aosp_15_r20/external/mesa3d/src/amd/vulkan/tests/
H A Dradv_nir_lower_hit_attrib_derefs_tests.cpp89 …nir_variable *vec3_var = nir_variable_create(b->shader, nir_var_ray_hit_attrib, glsl_vec_type(3), … in TEST_F()
90 …nir_variable *uint64_var = nir_variable_create(b->shader, nir_var_ray_hit_attrib, glsl_uint64_t_ty… in TEST_F()
91 …nir_variable *uint16_var = nir_variable_create(b->shader, nir_var_ray_hit_attrib, glsl_uint16_t_ty… in TEST_F()
92 …nir_variable *uint8_var = nir_variable_create(b->shader, nir_var_ray_hit_attrib, glsl_uint8_t_type… in TEST_F()
93 …nir_variable *bool_var = nir_variable_create(b->shader, nir_var_ray_hit_attrib, glsl_bool_type(), … in TEST_F()
125 nir_variable_create(b->shader, nir_var_ray_hit_attrib, in TEST_F()
142 nir_variable_create(b->shader, nir_var_ray_hit_attrib, in TEST_F()
164 …nir_variable *struct_var = nir_variable_create(b->shader, nir_var_ray_hit_attrib, var_type, "hit_a… in TEST_F()
198 …nir_variable *struct_var = nir_variable_create(b->shader, nir_var_ray_hit_attrib, var_type, "hit_a… in TEST_F()
220 nir_variable_create(b->shader, nir_var_ray_hit_attrib, in TEST_F()
/aosp_15_r20/external/mesa3d/src/amd/vulkan/nir/
H A Dradv_nir_rt_shader.c231 vars.idx = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "idx"); in create_rt_variables()
232 …vars.shader_addr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "shader_… in create_rt_variables()
233 …vars.traversal_addr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "trav… in create_rt_variables()
234 vars.arg = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "arg"); in create_rt_variables()
235 vars.stack_ptr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "stack_ptr"); in create_rt_variables()
236 …vars.shader_record_ptr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "s… in create_rt_variables()
238 …vars.launch_sizes[0] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_… in create_rt_variables()
239 …vars.launch_sizes[1] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_… in create_rt_variables()
240 …vars.launch_sizes[2] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_… in create_rt_variables()
242 …vars.launch_ids[0] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_id… in create_rt_variables()
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/aosp_15_r20/external/mesa3d/src/gallium/frontends/lavapipe/
H A Dlvp_ray_tracing_pipeline.c323 … state->bvh_base = nir_variable_create(nir, nir_var_shader_temp, glsl_uint64_t_type(), "bvh_base"); in lvp_ray_tracing_state_init()
324 state->flags = nir_variable_create(nir, nir_var_shader_temp, glsl_uint_type(), "flags"); in lvp_ray_tracing_state_init()
325 state->cull_mask = nir_variable_create(nir, nir_var_shader_temp, glsl_uint_type(), "cull_mask"); in lvp_ray_tracing_state_init()
326 … state->sbt_offset = nir_variable_create(nir, nir_var_shader_temp, glsl_uint_type(), "sbt_offset"); in lvp_ray_tracing_state_init()
327 … state->sbt_stride = nir_variable_create(nir, nir_var_shader_temp, glsl_uint_type(), "sbt_stride"); in lvp_ray_tracing_state_init()
328 … state->miss_index = nir_variable_create(nir, nir_var_shader_temp, glsl_uint_type(), "miss_index"); in lvp_ray_tracing_state_init()
329 state->origin = nir_variable_create(nir, nir_var_shader_temp, glsl_vec_type(3), "origin"); in lvp_ray_tracing_state_init()
330 state->tmin = nir_variable_create(nir, nir_var_shader_temp, glsl_float_type(), "tmin"); in lvp_ray_tracing_state_init()
331 state->dir = nir_variable_create(nir, nir_var_shader_temp, glsl_vec_type(3), "dir"); in lvp_ray_tracing_state_init()
332 state->tmax = nir_variable_create(nir, nir_var_shader_temp, glsl_float_type(), "tmax"); in lvp_ray_tracing_state_init()
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/aosp_15_r20/external/mesa3d/src/vulkan/runtime/
H A Dvk_meta_draw_rects.c68 nir_variable *in = nir_variable_create(b->shader, nir_var_shader_in, in vk_meta_draw_rects_vs_nir()
73 nir_variable_create(b->shader, nir_var_shader_out, glsl_vec4_type(), in vk_meta_draw_rects_vs_nir()
78 nir_variable_create(b->shader, nir_var_shader_out, glsl_int_type(), in vk_meta_draw_rects_vs_nir()
105 nir_variable_create(b->shader, nir_var_shader_in, in vk_meta_draw_rects_gs_nir()
110 nir_variable_create(b->shader, nir_var_shader_in, in vk_meta_draw_rects_gs_nir()
115 nir_variable_create(b->shader, nir_var_shader_out, in vk_meta_draw_rects_gs_nir()
120 nir_variable_create(b->shader, nir_var_shader_out, in vk_meta_draw_rects_gs_nir()
H A Dvk_texcompress_etc2.c157 …nir_variable *input_img_2d = nir_variable_create(b.shader, nir_var_uniform, sampler_type_2d, "s_te… in etc2_build_shader()
161 …nir_variable *input_img_3d = nir_variable_create(b.shader, nir_var_uniform, sampler_type_3d, "s_te… in etc2_build_shader()
165 …nir_variable *output_img_2d = nir_variable_create(b.shader, nir_var_image, img_type_2d, "out_img_2… in etc2_build_shader()
169 …nir_variable *output_img_3d = nir_variable_create(b.shader, nir_var_image, img_type_3d, "out_img_3… in etc2_build_shader()
185 …nir_variable *payload_var = nir_variable_create(b.shader, nir_var_shader_temp, glsl_vec4_type(), "… in etc2_build_shader()
203 …nir_variable *color = nir_variable_create(b.shader, nir_var_shader_temp, glsl_vec4_type(), "color"… in etc2_build_shader()
220 …nir_variable *punchthrough = nir_variable_create(b.shader, nir_var_shader_temp, glsl_bool_type(), … in etc2_build_shader()
224 …nir_variable *etc1_compat = nir_variable_create(b.shader, nir_var_shader_temp, glsl_bool_type(), "… in etc2_build_shader()
228 nir_variable_create(b.shader, nir_var_shader_temp, glsl_float_type(), "alpha_result"); in etc2_build_shader()
241 …nir_variable *rgb_result = nir_variable_create(b.shader, nir_var_shader_temp, uvec3_type, "rgb_res… in etc2_build_shader()
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compute_transforms.cpp40 nir_variable *count_ubo = nir_variable_create(b.shader, nir_var_mem_ubo, in get_indirect_draw_base_vertex_transform()
45 nir_variable *input_ssbo = nir_variable_create(b.shader, nir_var_mem_ssbo, in get_indirect_draw_base_vertex_transform()
47 nir_variable *output_ssbo = nir_variable_create(b.shader, nir_var_mem_ssbo, in get_indirect_draw_base_vertex_transform()
108 nir_variable *output_so_data_var = nir_variable_create(b.shader, nir_var_mem_ssbo, in get_fake_so_buffer_copy_back()
110 …nir_variable *input_so_data_var = nir_variable_create(b.shader, nir_var_mem_ssbo, output_so_data_v… in get_fake_so_buffer_copy_back()
115 nir_variable *input_ubo = nir_variable_create(b.shader, nir_var_mem_ubo, in get_fake_so_buffer_copy_back()
160nir_variable_create(b.shader, nir_var_mem_ssbo, glsl_array_type(glsl_uint_type(), 0, 0), "fake_so"… in get_fake_so_buffer_vertex_count()
163 nir_variable *real_so_var = nir_variable_create(b.shader, nir_var_mem_ssbo, in get_fake_so_buffer_vertex_count()
193 nir_variable_create(b.shader, nir_var_mem_ssbo, glsl_array_type(glsl_uint_type(), 0, 0), "ssbo"); in get_draw_auto()
233 …inputs[i] = nir_variable_create(b.shader, nir_var_mem_ssbo, glsl_array_type(glsl_uint64_t_type(), … in get_query_resolve()
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H A Dd3d12_tcs_variant.cpp100 nir_variable *in = nir_variable_create(nir, nir_var_shader_in, type, buf); in create_tess_ctrl_shader_variant()
102 nir_variable *out = nir_variable_create(nir, nir_var_shader_out, type, buf); in create_tess_ctrl_shader_variant()
116 …nir_variable *gl_TessLevelInner = nir_variable_create(nir, nir_var_shader_out, glsl_array_type(gls… in create_tess_ctrl_shader_variant()
120 …nir_variable *gl_TessLevelOuter = nir_variable_create(nir, nir_var_shader_out, glsl_array_type(gls… in create_tess_ctrl_shader_variant()
H A Dd3d12_gs_variant.cpp104 in = nir_variable_create(nir, in d3d12_make_passthrough_gs()
115 out = nir_variable_create(nir, in d3d12_make_passthrough_gs()
134 nir_variable *front_facing_var = nir_variable_create(nir, in d3d12_make_passthrough_gs()
212 emit_ctx->in[emit_ctx->num_vars] = nir_variable_create(nir, in d3d12_begin_emit_primitives_gs()
231 emit_ctx->out[emit_ctx->num_vars] = nir_variable_create(nir, in d3d12_begin_emit_primitives_gs()
247 emit_ctx->front_facing_var = nir_variable_create(nir, in d3d12_begin_emit_primitives_gs()
/aosp_15_r20/external/mesa3d/src/intel/blorp/
H A Dblorp_brw.c212 nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs_brw()
216 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs_brw()
227 nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs_brw()
231 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs_brw()
239 nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs_brw()
243 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs_brw()
H A Dblorp_elk.c284 nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs_elk()
288 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs_elk()
299 nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs_elk()
303 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs_elk()
311 nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs_elk()
315 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs_elk()
/aosp_15_r20/external/mesa3d/src/amd/vulkan/meta/
H A Dradv_meta_blit.c21 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position"); in build_nir_vertex_shader()
24 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "v_tex_pos"); in build_nir_vertex_shader()
63 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); in build_nir_copy_fragment_shader()
75 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_copy_fragment_shader()
82 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader()
95 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); in build_nir_copy_fragment_shader_depth()
107 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_copy_fragment_shader_depth()
114 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader_depth()
127 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); in build_nir_copy_fragment_shader_stencil()
139 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_copy_fragment_shader_stencil()
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H A Dradv_meta_blit2d.c279 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position"); in build_nir_vertex_shader()
282 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec2, "v_tex_pos"); in build_nir_vertex_shader()
320 nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_texel_fetch()
353 nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_buffer_fetch()
382 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); in build_nir_copy_fragment_shader()
385 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader()
407 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); in build_nir_copy_fragment_shader_depth()
410 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader_depth()
432 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); in build_nir_copy_fragment_shader_stencil()
435 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader_stencil()
H A Dradv_meta_bufimage.c27 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_itob_compute_shader()
31 nir_variable *output_img = nir_variable_create(b.shader, nir_var_image, img_type, "out_img"); in build_nir_itob_compute_shader()
172 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_btoi_compute_shader()
176 nir_variable *output_img = nir_variable_create(b.shader, nir_var_image, img_type, "out_img"); in build_nir_btoi_compute_shader()
317 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_btoi_r32g32b32_compute_shader()
321 nir_variable *output_img = nir_variable_create(b.shader, nir_var_image, img_type, "out_img"); in build_nir_btoi_r32g32b32_compute_shader()
467 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_itoi_compute_shader()
471 nir_variable *output_img = nir_variable_create(b.shader, nir_var_image, img_type, "out_img"); in build_nir_itoi_compute_shader()
656 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, type, "input_img"); in build_nir_itoi_r32g32b32_compute_shader()
660 nir_variable *output_img = nir_variable_create(b.shader, nir_var_image, img_type, "output_img"); in build_nir_itoi_r32g32b32_compute_shader()
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/aosp_15_r20/external/mesa3d/src/microsoft/vulkan/
H A Ddzn_nir.c51 nir_variable_create(b->shader, mode, dummy_type, name); in dzn_nir_create_bo_desc()
558 nir_variable_create(b.shader, nir_var_shader_out, glsl_vec4_type(), in dzn_nir_blit_vs()
564 nir_variable_create(b.shader, nir_var_shader_out, glsl_vec_type(3), in dzn_nir_blit_vs()
616 nir_variable_create(b.shader, nir_var_uniform, tex_type, "texture"); in dzn_nir_blit_fs()
620 nir_variable_create(b.shader, nir_var_shader_in, in dzn_nir_blit_fs()
627 nir_variable_create(b.shader, nir_var_shader_in, in dzn_nir_blit_fs()
639 out = nir_variable_create(b.shader, nir_var_shader_out, in dzn_nir_blit_fs()
739 nir_variable_create(b.shader, nir_var_uniform, glsl_bare_sampler_type(), "sampler"); in dzn_nir_blit_fs()
864 in[num_vars] = nir_variable_create(nir, in dzn_nir_polygon_point_mode_gs()
875 out[num_vars] = nir_variable_create(nir, nir_var_shader_out, var->type, tmp); in dzn_nir_polygon_point_mode_gs()
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/aosp_15_r20/external/mesa3d/src/intel/vulkan/
H A Danv_nir_lower_multiview.c141 nir_variable_create(b->shader, nir_var_shader_in, in build_view_index()
216 nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview()
251 view_index_out = nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview()
257 nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview()
/aosp_15_r20/external/mesa3d/src/compiler/nir/tests/
H A Dopt_loop_tests.cpp45 nir_variable *var = nir_variable_create(b->shader, nir_var_shader_in, glsl_int_type(), "in"); in nir_opt_loop_test()
48 ubo_var = nir_variable_create(b->shader, nir_var_mem_ubo, glsl_int_type(), "ubo1"); in nir_opt_loop_test()
49 …ubo_var_array = nir_variable_create(b->shader, nir_var_mem_ubo, glsl_array_type(glsl_int_type(), 4… in nir_opt_loop_test()
51 out_var = nir_variable_create(b->shader, nir_var_shader_out, glsl_int_type(), "out"); in nir_opt_loop_test()
H A Dload_store_vectorizer_tests.cpp1167 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F()
1201 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F()
1218 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F()
1253 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F()
1292 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_struct_type(fields, 2,… in TEST_F()
1326 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F()
1360 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F()
1377 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F()
1414 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_bool_t… in TEST_F()
1454 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_struct_type(fields, 2,… in TEST_F()
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H A Ddce_tests.cpp80 nir_variable *var = nir_variable_create(b->shader, nir_var_shader_out, glsl_int_type(), "out"); in TEST_F()
126 nir_variable *var = nir_variable_create(b->shader, nir_var_shader_out, glsl_int_type(), "out"); in TEST_F()
H A Dnir_opt_varyings_test.h92 nir_variable_create(b1->shader, nir_var_uniform, in create_shaders()
95 nir_variable_create(b1->shader, nir_var_uniform, in create_shaders()
99 nir_variable_create(b1->shader, nir_var_mem_ubo, in create_shaders()
105 nir_variable_create(b1->shader, nir_var_mem_ubo, in create_shaders()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_blit.c595 nir_variable *pos_in = nir_variable_create(b.shader, in v3d_get_sand8_vs()
599 nir_variable *pos_out = nir_variable_create(b.shader, in v3d_get_sand8_vs()
651 nir_variable_create(b.shader, nir_var_shader_out, in v3d_get_sand8_fs()
656 nir_variable_create(b.shader, nir_var_shader_in, vec4, "pos"); in v3d_get_sand8_fs()
671 nir_variable_create(b.shader, nir_var_uniform, glsl_uint, in v3d_get_sand8_fs()
880 nir_variable *pos_in = nir_variable_create(b.shader, in v3d_get_sand30_vs()
884 nir_variable *pos_out = nir_variable_create(b.shader, in v3d_get_sand30_vs()
966 nir_variable *color_out = nir_variable_create(b.shader, in v3d_get_sand30_fs()
972 nir_variable_create(b.shader, nir_var_shader_in, vec4, "pos"); in v3d_get_sand30_fs()
1020 nir_variable_create(b.shader, nir_var_uniform, in v3d_get_sand30_fs()
/aosp_15_r20/external/mesa3d/src/mesa/state_tracker/
H A Dst_draw_hw_select.c92 nir_variable *in_pos = nir_variable_create( in get_input_vertices()
140 nir_variable *culling_config = nir_variable_create( in face_culling()
352 nir_variable *plane = nir_variable_create( in get_user_clip_plane()
363 nir_variable *depth_scale = nir_variable_create( in get_depth_range_transform()
367 nir_variable *depth_transport = nir_variable_create( in get_depth_range_transform()
397 nir_variable *in_offset = nir_variable_create( in update_result_buffer()
404 nir_variable *uni_offset = nir_variable_create( in update_result_buffer()
410 nir_variable_create(b->shader, nir_var_mem_ssbo, in update_result_buffer()
H A Dst_pbo.c339 nir_variable *in_pos = nir_variable_create(b.shader, nir_var_shader_in, in_type, "in_pos"); in st_pbo_create_gs()
417 nir_variable_create(b.shader, nir_var_uniform, glsl_vec4_type(), "param"); in create_fs()
483 nir_variable_create(b.shader, nir_var_uniform, in create_fs()
506 nir_variable_create(b.shader, nir_var_uniform, in create_fs()
553 nir_variable_create(b.shader, nir_var_image, in create_fs()
/aosp_15_r20/external/mesa3d/src/intel/vulkan_hasvk/
H A Danv_nir_lower_multiview.c141 nir_variable_create(b->shader, nir_var_shader_in, in build_view_index()
226 view_index_out = nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview()
232 nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_blit.c235 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in vc4_get_yuv_vs()
238 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in vc4_get_yuv_vs()
278 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in vc4_get_yuv_fs()
282 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in vc4_get_yuv_fs()
293 nir_variable *stride_in = nir_variable_create(b.shader, nir_var_uniform, in vc4_get_yuv_fs()
/aosp_15_r20/external/mesa3d/src/microsoft/spirv_to_dxil/
H A Ddxil_spirv_nir.c200 nir_variable *var = nir_variable_create( in add_runtime_data_var()
316 nir_variable *var = nir_variable_create( in add_push_constant_var()
640 data.pntc = nir_variable_create(nir, nir_var_shader_out, glsl_vec4_type(), "gl_PointCoord"); in dxil_spirv_write_pntc()
697 pos = nir_variable_create(nir, nir_var_shader_in, glsl_vec4_type(), "gl_FragCoord"); in dxil_spirv_compute_pntc()
756 nir_variable *var = nir_variable_create(nir, nir_var_shader_out, in lower_view_index_to_rt_layer()
806 …var = nir_variable_create(nir, nir_var_shader_in, glsl_array_type(glsl_float_type(), i == 0 ? 4 : … in dxil_spirv_nir_link()

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