/aosp_15_r20/external/mesa3d/src/amd/vulkan/tests/ |
H A D | radv_nir_lower_hit_attrib_derefs_tests.cpp | 89 …nir_variable *vec3_var = nir_variable_create(b->shader, nir_var_ray_hit_attrib, glsl_vec_type(3), … in TEST_F() 90 …nir_variable *uint64_var = nir_variable_create(b->shader, nir_var_ray_hit_attrib, glsl_uint64_t_ty… in TEST_F() 91 …nir_variable *uint16_var = nir_variable_create(b->shader, nir_var_ray_hit_attrib, glsl_uint16_t_ty… in TEST_F() 92 …nir_variable *uint8_var = nir_variable_create(b->shader, nir_var_ray_hit_attrib, glsl_uint8_t_type… in TEST_F() 93 …nir_variable *bool_var = nir_variable_create(b->shader, nir_var_ray_hit_attrib, glsl_bool_type(), … in TEST_F() 125 nir_variable_create(b->shader, nir_var_ray_hit_attrib, in TEST_F() 142 nir_variable_create(b->shader, nir_var_ray_hit_attrib, in TEST_F() 164 …nir_variable *struct_var = nir_variable_create(b->shader, nir_var_ray_hit_attrib, var_type, "hit_a… in TEST_F() 198 …nir_variable *struct_var = nir_variable_create(b->shader, nir_var_ray_hit_attrib, var_type, "hit_a… in TEST_F() 220 nir_variable_create(b->shader, nir_var_ray_hit_attrib, in TEST_F()
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/aosp_15_r20/external/mesa3d/src/amd/vulkan/nir/ |
H A D | radv_nir_rt_shader.c | 231 vars.idx = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "idx"); in create_rt_variables() 232 …vars.shader_addr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "shader_… in create_rt_variables() 233 …vars.traversal_addr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "trav… in create_rt_variables() 234 vars.arg = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "arg"); in create_rt_variables() 235 vars.stack_ptr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "stack_ptr"); in create_rt_variables() 236 …vars.shader_record_ptr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "s… in create_rt_variables() 238 …vars.launch_sizes[0] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_… in create_rt_variables() 239 …vars.launch_sizes[1] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_… in create_rt_variables() 240 …vars.launch_sizes[2] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_… in create_rt_variables() 242 …vars.launch_ids[0] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_id… in create_rt_variables() [all …]
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/aosp_15_r20/external/mesa3d/src/gallium/frontends/lavapipe/ |
H A D | lvp_ray_tracing_pipeline.c | 323 … state->bvh_base = nir_variable_create(nir, nir_var_shader_temp, glsl_uint64_t_type(), "bvh_base"); in lvp_ray_tracing_state_init() 324 state->flags = nir_variable_create(nir, nir_var_shader_temp, glsl_uint_type(), "flags"); in lvp_ray_tracing_state_init() 325 state->cull_mask = nir_variable_create(nir, nir_var_shader_temp, glsl_uint_type(), "cull_mask"); in lvp_ray_tracing_state_init() 326 … state->sbt_offset = nir_variable_create(nir, nir_var_shader_temp, glsl_uint_type(), "sbt_offset"); in lvp_ray_tracing_state_init() 327 … state->sbt_stride = nir_variable_create(nir, nir_var_shader_temp, glsl_uint_type(), "sbt_stride"); in lvp_ray_tracing_state_init() 328 … state->miss_index = nir_variable_create(nir, nir_var_shader_temp, glsl_uint_type(), "miss_index"); in lvp_ray_tracing_state_init() 329 state->origin = nir_variable_create(nir, nir_var_shader_temp, glsl_vec_type(3), "origin"); in lvp_ray_tracing_state_init() 330 state->tmin = nir_variable_create(nir, nir_var_shader_temp, glsl_float_type(), "tmin"); in lvp_ray_tracing_state_init() 331 state->dir = nir_variable_create(nir, nir_var_shader_temp, glsl_vec_type(3), "dir"); in lvp_ray_tracing_state_init() 332 state->tmax = nir_variable_create(nir, nir_var_shader_temp, glsl_float_type(), "tmax"); in lvp_ray_tracing_state_init() [all …]
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/aosp_15_r20/external/mesa3d/src/vulkan/runtime/ |
H A D | vk_meta_draw_rects.c | 68 nir_variable *in = nir_variable_create(b->shader, nir_var_shader_in, in vk_meta_draw_rects_vs_nir() 73 nir_variable_create(b->shader, nir_var_shader_out, glsl_vec4_type(), in vk_meta_draw_rects_vs_nir() 78 nir_variable_create(b->shader, nir_var_shader_out, glsl_int_type(), in vk_meta_draw_rects_vs_nir() 105 nir_variable_create(b->shader, nir_var_shader_in, in vk_meta_draw_rects_gs_nir() 110 nir_variable_create(b->shader, nir_var_shader_in, in vk_meta_draw_rects_gs_nir() 115 nir_variable_create(b->shader, nir_var_shader_out, in vk_meta_draw_rects_gs_nir() 120 nir_variable_create(b->shader, nir_var_shader_out, in vk_meta_draw_rects_gs_nir()
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H A D | vk_texcompress_etc2.c | 157 …nir_variable *input_img_2d = nir_variable_create(b.shader, nir_var_uniform, sampler_type_2d, "s_te… in etc2_build_shader() 161 …nir_variable *input_img_3d = nir_variable_create(b.shader, nir_var_uniform, sampler_type_3d, "s_te… in etc2_build_shader() 165 …nir_variable *output_img_2d = nir_variable_create(b.shader, nir_var_image, img_type_2d, "out_img_2… in etc2_build_shader() 169 …nir_variable *output_img_3d = nir_variable_create(b.shader, nir_var_image, img_type_3d, "out_img_3… in etc2_build_shader() 185 …nir_variable *payload_var = nir_variable_create(b.shader, nir_var_shader_temp, glsl_vec4_type(), "… in etc2_build_shader() 203 …nir_variable *color = nir_variable_create(b.shader, nir_var_shader_temp, glsl_vec4_type(), "color"… in etc2_build_shader() 220 …nir_variable *punchthrough = nir_variable_create(b.shader, nir_var_shader_temp, glsl_bool_type(), … in etc2_build_shader() 224 …nir_variable *etc1_compat = nir_variable_create(b.shader, nir_var_shader_temp, glsl_bool_type(), "… in etc2_build_shader() 228 nir_variable_create(b.shader, nir_var_shader_temp, glsl_float_type(), "alpha_result"); in etc2_build_shader() 241 …nir_variable *rgb_result = nir_variable_create(b.shader, nir_var_shader_temp, uvec3_type, "rgb_res… in etc2_build_shader() [all …]
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_compute_transforms.cpp | 40 nir_variable *count_ubo = nir_variable_create(b.shader, nir_var_mem_ubo, in get_indirect_draw_base_vertex_transform() 45 nir_variable *input_ssbo = nir_variable_create(b.shader, nir_var_mem_ssbo, in get_indirect_draw_base_vertex_transform() 47 nir_variable *output_ssbo = nir_variable_create(b.shader, nir_var_mem_ssbo, in get_indirect_draw_base_vertex_transform() 108 nir_variable *output_so_data_var = nir_variable_create(b.shader, nir_var_mem_ssbo, in get_fake_so_buffer_copy_back() 110 …nir_variable *input_so_data_var = nir_variable_create(b.shader, nir_var_mem_ssbo, output_so_data_v… in get_fake_so_buffer_copy_back() 115 nir_variable *input_ubo = nir_variable_create(b.shader, nir_var_mem_ubo, in get_fake_so_buffer_copy_back() 160 …nir_variable_create(b.shader, nir_var_mem_ssbo, glsl_array_type(glsl_uint_type(), 0, 0), "fake_so"… in get_fake_so_buffer_vertex_count() 163 nir_variable *real_so_var = nir_variable_create(b.shader, nir_var_mem_ssbo, in get_fake_so_buffer_vertex_count() 193 nir_variable_create(b.shader, nir_var_mem_ssbo, glsl_array_type(glsl_uint_type(), 0, 0), "ssbo"); in get_draw_auto() 233 …inputs[i] = nir_variable_create(b.shader, nir_var_mem_ssbo, glsl_array_type(glsl_uint64_t_type(), … in get_query_resolve() [all …]
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H A D | d3d12_tcs_variant.cpp | 100 nir_variable *in = nir_variable_create(nir, nir_var_shader_in, type, buf); in create_tess_ctrl_shader_variant() 102 nir_variable *out = nir_variable_create(nir, nir_var_shader_out, type, buf); in create_tess_ctrl_shader_variant() 116 …nir_variable *gl_TessLevelInner = nir_variable_create(nir, nir_var_shader_out, glsl_array_type(gls… in create_tess_ctrl_shader_variant() 120 …nir_variable *gl_TessLevelOuter = nir_variable_create(nir, nir_var_shader_out, glsl_array_type(gls… in create_tess_ctrl_shader_variant()
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H A D | d3d12_gs_variant.cpp | 104 in = nir_variable_create(nir, in d3d12_make_passthrough_gs() 115 out = nir_variable_create(nir, in d3d12_make_passthrough_gs() 134 nir_variable *front_facing_var = nir_variable_create(nir, in d3d12_make_passthrough_gs() 212 emit_ctx->in[emit_ctx->num_vars] = nir_variable_create(nir, in d3d12_begin_emit_primitives_gs() 231 emit_ctx->out[emit_ctx->num_vars] = nir_variable_create(nir, in d3d12_begin_emit_primitives_gs() 247 emit_ctx->front_facing_var = nir_variable_create(nir, in d3d12_begin_emit_primitives_gs()
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/aosp_15_r20/external/mesa3d/src/intel/blorp/ |
H A D | blorp_brw.c | 212 nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs_brw() 216 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs_brw() 227 nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs_brw() 231 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs_brw() 239 nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs_brw() 243 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs_brw()
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H A D | blorp_elk.c | 284 nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs_elk() 288 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs_elk() 299 nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs_elk() 303 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs_elk() 311 nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs_elk() 315 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs_elk()
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/aosp_15_r20/external/mesa3d/src/amd/vulkan/meta/ |
H A D | radv_meta_blit.c | 21 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position"); in build_nir_vertex_shader() 24 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "v_tex_pos"); in build_nir_vertex_shader() 63 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); in build_nir_copy_fragment_shader() 75 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_copy_fragment_shader() 82 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader() 95 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); in build_nir_copy_fragment_shader_depth() 107 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_copy_fragment_shader_depth() 114 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader_depth() 127 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); in build_nir_copy_fragment_shader_stencil() 139 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_copy_fragment_shader_stencil() [all …]
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H A D | radv_meta_blit2d.c | 279 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position"); in build_nir_vertex_shader() 282 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec2, "v_tex_pos"); in build_nir_vertex_shader() 320 nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_texel_fetch() 353 nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_buffer_fetch() 382 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); in build_nir_copy_fragment_shader() 385 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader() 407 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); in build_nir_copy_fragment_shader_depth() 410 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader_depth() 432 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); in build_nir_copy_fragment_shader_stencil() 435 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader_stencil()
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H A D | radv_meta_bufimage.c | 27 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_itob_compute_shader() 31 nir_variable *output_img = nir_variable_create(b.shader, nir_var_image, img_type, "out_img"); in build_nir_itob_compute_shader() 172 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_btoi_compute_shader() 176 nir_variable *output_img = nir_variable_create(b.shader, nir_var_image, img_type, "out_img"); in build_nir_btoi_compute_shader() 317 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_btoi_r32g32b32_compute_shader() 321 nir_variable *output_img = nir_variable_create(b.shader, nir_var_image, img_type, "out_img"); in build_nir_btoi_r32g32b32_compute_shader() 467 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_itoi_compute_shader() 471 nir_variable *output_img = nir_variable_create(b.shader, nir_var_image, img_type, "out_img"); in build_nir_itoi_compute_shader() 656 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, type, "input_img"); in build_nir_itoi_r32g32b32_compute_shader() 660 nir_variable *output_img = nir_variable_create(b.shader, nir_var_image, img_type, "output_img"); in build_nir_itoi_r32g32b32_compute_shader() [all …]
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/aosp_15_r20/external/mesa3d/src/microsoft/vulkan/ |
H A D | dzn_nir.c | 51 nir_variable_create(b->shader, mode, dummy_type, name); in dzn_nir_create_bo_desc() 558 nir_variable_create(b.shader, nir_var_shader_out, glsl_vec4_type(), in dzn_nir_blit_vs() 564 nir_variable_create(b.shader, nir_var_shader_out, glsl_vec_type(3), in dzn_nir_blit_vs() 616 nir_variable_create(b.shader, nir_var_uniform, tex_type, "texture"); in dzn_nir_blit_fs() 620 nir_variable_create(b.shader, nir_var_shader_in, in dzn_nir_blit_fs() 627 nir_variable_create(b.shader, nir_var_shader_in, in dzn_nir_blit_fs() 639 out = nir_variable_create(b.shader, nir_var_shader_out, in dzn_nir_blit_fs() 739 nir_variable_create(b.shader, nir_var_uniform, glsl_bare_sampler_type(), "sampler"); in dzn_nir_blit_fs() 864 in[num_vars] = nir_variable_create(nir, in dzn_nir_polygon_point_mode_gs() 875 out[num_vars] = nir_variable_create(nir, nir_var_shader_out, var->type, tmp); in dzn_nir_polygon_point_mode_gs() [all …]
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/aosp_15_r20/external/mesa3d/src/intel/vulkan/ |
H A D | anv_nir_lower_multiview.c | 141 nir_variable_create(b->shader, nir_var_shader_in, in build_view_index() 216 nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview() 251 view_index_out = nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview() 257 nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview()
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/aosp_15_r20/external/mesa3d/src/compiler/nir/tests/ |
H A D | opt_loop_tests.cpp | 45 nir_variable *var = nir_variable_create(b->shader, nir_var_shader_in, glsl_int_type(), "in"); in nir_opt_loop_test() 48 ubo_var = nir_variable_create(b->shader, nir_var_mem_ubo, glsl_int_type(), "ubo1"); in nir_opt_loop_test() 49 …ubo_var_array = nir_variable_create(b->shader, nir_var_mem_ubo, glsl_array_type(glsl_int_type(), 4… in nir_opt_loop_test() 51 out_var = nir_variable_create(b->shader, nir_var_shader_out, glsl_int_type(), "out"); in nir_opt_loop_test()
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H A D | load_store_vectorizer_tests.cpp | 1167 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F() 1201 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F() 1218 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F() 1253 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F() 1292 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_struct_type(fields, 2,… in TEST_F() 1326 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F() 1360 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F() 1377 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F() 1414 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_bool_t… in TEST_F() 1454 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_struct_type(fields, 2,… in TEST_F() [all …]
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H A D | dce_tests.cpp | 80 nir_variable *var = nir_variable_create(b->shader, nir_var_shader_out, glsl_int_type(), "out"); in TEST_F() 126 nir_variable *var = nir_variable_create(b->shader, nir_var_shader_out, glsl_int_type(), "out"); in TEST_F()
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H A D | nir_opt_varyings_test.h | 92 nir_variable_create(b1->shader, nir_var_uniform, in create_shaders() 95 nir_variable_create(b1->shader, nir_var_uniform, in create_shaders() 99 nir_variable_create(b1->shader, nir_var_mem_ubo, in create_shaders() 105 nir_variable_create(b1->shader, nir_var_mem_ubo, in create_shaders()
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/v3d/ |
H A D | v3d_blit.c | 595 nir_variable *pos_in = nir_variable_create(b.shader, in v3d_get_sand8_vs() 599 nir_variable *pos_out = nir_variable_create(b.shader, in v3d_get_sand8_vs() 651 nir_variable_create(b.shader, nir_var_shader_out, in v3d_get_sand8_fs() 656 nir_variable_create(b.shader, nir_var_shader_in, vec4, "pos"); in v3d_get_sand8_fs() 671 nir_variable_create(b.shader, nir_var_uniform, glsl_uint, in v3d_get_sand8_fs() 880 nir_variable *pos_in = nir_variable_create(b.shader, in v3d_get_sand30_vs() 884 nir_variable *pos_out = nir_variable_create(b.shader, in v3d_get_sand30_vs() 966 nir_variable *color_out = nir_variable_create(b.shader, in v3d_get_sand30_fs() 972 nir_variable_create(b.shader, nir_var_shader_in, vec4, "pos"); in v3d_get_sand30_fs() 1020 nir_variable_create(b.shader, nir_var_uniform, in v3d_get_sand30_fs()
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/aosp_15_r20/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_draw_hw_select.c | 92 nir_variable *in_pos = nir_variable_create( in get_input_vertices() 140 nir_variable *culling_config = nir_variable_create( in face_culling() 352 nir_variable *plane = nir_variable_create( in get_user_clip_plane() 363 nir_variable *depth_scale = nir_variable_create( in get_depth_range_transform() 367 nir_variable *depth_transport = nir_variable_create( in get_depth_range_transform() 397 nir_variable *in_offset = nir_variable_create( in update_result_buffer() 404 nir_variable *uni_offset = nir_variable_create( in update_result_buffer() 410 nir_variable_create(b->shader, nir_var_mem_ssbo, in update_result_buffer()
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H A D | st_pbo.c | 339 nir_variable *in_pos = nir_variable_create(b.shader, nir_var_shader_in, in_type, "in_pos"); in st_pbo_create_gs() 417 nir_variable_create(b.shader, nir_var_uniform, glsl_vec4_type(), "param"); in create_fs() 483 nir_variable_create(b.shader, nir_var_uniform, in create_fs() 506 nir_variable_create(b.shader, nir_var_uniform, in create_fs() 553 nir_variable_create(b.shader, nir_var_image, in create_fs()
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/aosp_15_r20/external/mesa3d/src/intel/vulkan_hasvk/ |
H A D | anv_nir_lower_multiview.c | 141 nir_variable_create(b->shader, nir_var_shader_in, in build_view_index() 226 view_index_out = nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview() 232 nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview()
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/vc4/ |
H A D | vc4_blit.c | 235 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in vc4_get_yuv_vs() 238 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in vc4_get_yuv_vs() 278 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in vc4_get_yuv_fs() 282 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in vc4_get_yuv_fs() 293 nir_variable *stride_in = nir_variable_create(b.shader, nir_var_uniform, in vc4_get_yuv_fs()
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/aosp_15_r20/external/mesa3d/src/microsoft/spirv_to_dxil/ |
H A D | dxil_spirv_nir.c | 200 nir_variable *var = nir_variable_create( in add_runtime_data_var() 316 nir_variable *var = nir_variable_create( in add_push_constant_var() 640 data.pntc = nir_variable_create(nir, nir_var_shader_out, glsl_vec4_type(), "gl_PointCoord"); in dxil_spirv_write_pntc() 697 pos = nir_variable_create(nir, nir_var_shader_in, glsl_vec4_type(), "gl_FragCoord"); in dxil_spirv_compute_pntc() 756 nir_variable *var = nir_variable_create(nir, nir_var_shader_out, in lower_view_index_to_rt_layer() 806 …var = nir_variable_create(nir, nir_var_shader_in, glsl_array_type(glsl_float_type(), i == 0 ? 4 : … in dxil_spirv_nir_link()
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