Searched refs:outer_node (Results 1 – 2 of 2) sorted by relevance
98 auto outer_node = n->owningBlock()->owningNode(); in buildBailOutBlockFrom() local99 if (outer_node) { in buildBailOutBlockFrom()100 if (outer_node->kind() == prim::Loop) { in buildBailOutBlockFrom()101 buildBailOutLoop(outer_node); in buildBailOutBlockFrom()102 } else if (outer_node->kind() == prim::If) { in buildBailOutBlockFrom()103 buildBailOutIf(b->outputs(), outer_node); in buildBailOutBlockFrom()120 void buildBailOutLoop(Node* outer_node) { in buildBailOutLoop()121 LoopView lv(outer_node); in buildBailOutLoop()157 ->setSourceRange(outer_node->sourceRange()); in buildBailOutLoop()183 if (outer_node->next()) { in buildBailOutLoop()[all …]
2714 const NodeDef* outer_node = node_map.GetNode(outer_add_name); in TEST_F() local2715 ASSERT_NE(outer_node, nullptr); in TEST_F()2716 EXPECT_EQ(outer_node->op(), "AddV2"); in TEST_F()2717 ASSERT_EQ(outer_node->input_size(), 2); in TEST_F()2718 EXPECT_EQ(outer_node->input(0), outer_0_add_name); in TEST_F()2719 EXPECT_EQ(outer_node->input(1), inner_2_add_name); in TEST_F()