Home
last modified time | relevance | path

Searched refs:pass_through_fragment_shader (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.hpp443 const shaderDefinition *pass_through_fragment_shader; member
475 shaderDefinition pass_through_fragment_shader; member in glcts::TextureCubeMapArraySamplingTest::shaderCollectionForTextureFormat
H A DesextcTextureCubeMapArraySampling.cpp4448 fragment_shader = shader_group.pass_through_fragment_shader;
4454 fragment_shader = shader_group.pass_through_fragment_shader;
4462 fragment_shader = shader_group.pass_through_fragment_shader;
4473 fragment_shader = shader_group.pass_through_fragment_shader;
4666 shader_group.pass_through_fragment_shader = &pass_through_fragment_shader;
4702pass_through_fragment_shader.init(gl, GL_FRAGMENT_SHADER, pass_through_fragment_shader_source, &te…
4710 test.compile(pass_through_fragment_shader);
4888 pass_through_fragment_shader = 0;