Searched refs:patchCount (Results 1 – 4 of 4) sorted by relevance
55 final int patchCount = in initUnits() local57 final int patchTriangleCount = triangleCount / patchCount; in initUnits()58 for (int i = 0; i < patchCount; ++i) { in initUnits()
62 final int patchCount = (int)(pixelRate + maxPerPath -1) / maxPerPath; in initUnits() local64 (float)((Math.sqrt(2.0f) * pixelRate / patchCount) / maxPerPath); in initUnits()70 for (int i = 0; i < patchCount; ++i) { in initUnits()
424 const PatchCountCheck patchCount = snapshotPatchCount(); in TEST_F() local451 ASSERT_EQ(0, patchCount.deltaFromSnapshot()); in TEST_F()457 const PatchCountCheck patchCount = snapshotPatchCount(); in TEST_F() local464 ASSERT_EQ(1, patchCount.deltaFromSnapshot()); in TEST_F()647 const PatchCountCheck patchCount = snapshotPatchCount(); in TEST_P() local650 ASSERT_EQ(mExpectedAudioPatchCount -1 , patchCount.deltaFromSnapshot()); in TEST_P()654 const PatchCountCheck patchCount = snapshotPatchCount(); in TEST_P() local660 ASSERT_EQ(mExpectedAudioPatchCount - 1, patchCount.deltaFromSnapshot()); in TEST_P()664 ASSERT_EQ(mExpectedAudioPatchCount - 2, patchCount.deltaFromSnapshot()); in TEST_P()666 ASSERT_EQ(mExpectedAudioPatchCount - 1, patchCount.deltaFromSnapshot()); in TEST_P()[all …]
2284 const uint32_t patchCount = m_hasTessellationStage ? 1u : 0u; in createPipeline() local2323 … patchCount, // const uint32_t patchControlPoints in createPipeline()