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Searched refs:programObject (Results 1 – 9 of 9) sorted by relevance

/aosp_15_r20/cts/tests/tests/opengl/src/android/opengl/cts/
H A DRendererOneColorBufferTest.java148 int programObject; in onSurfaceCreated() local
156 programObject = GLES20.glCreateProgram(); in onSurfaceCreated()
158 if (programObject == 0) in onSurfaceCreated()
161 GLES20.glAttachShader(programObject, vertexShader); in onSurfaceCreated()
162 GLES20.glAttachShader(programObject, fragmentShader); in onSurfaceCreated()
165 GLES20.glBindAttribLocation(programObject, 0, "vPosition"); in onSurfaceCreated()
166 GLES20.glBindAttribLocation(programObject, 1, "vColor"); in onSurfaceCreated()
169 GLES20.glLinkProgram(programObject); in onSurfaceCreated()
172 GLES20.glGetProgramiv(programObject, GLES20.GL_LINK_STATUS, linked, 0); in onSurfaceCreated()
177 Log.e(TAG, GLES20.glGetProgramInfoLog(programObject)); in onSurfaceCreated()
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/aosp_15_r20/external/angle/src/libANGLE/
H A DContext.cpp1103 gl::Program *programObject = getProgramNoResolveLink(programID); in createShaderProgramv() local
1104 ASSERT(programObject); in createShaderProgramv()
1114 programObject->setSeparable(this, true); in createShaderProgramv()
1116 programObject->attachShader(this, shaderObject); in createShaderProgramv()
1120 if (programObject->link(this, angle::JobResultExpectancy::Immediate) != in createShaderProgramv()
1128 programObject->detachShader(this, shaderObject); in createShaderProgramv()
1131 InfoLog &programInfoLog = programObject->getInfoLog(); in createShaderProgramv()
1553 Program *programObject = getProgramResolveLink(program); in useProgram() local
1554 ANGLE_CONTEXT_TRY(mState.setProgram(this, programObject)); in useProgram()
1556 mProgramObserverBinding.bind(programObject); in useProgram()
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H A DGLES1Renderer.cpp269 Program *programObject = getProgram(programState.program); in prepareForDraw() local
270 ProgramExecutable &executable = programObject->getExecutable(); in prepareForDraw()
685 Program *programObject = getProgram(program); in linkProgram() local
686 ANGLE_CHECK(context, programObject, "Missing program object", GL_INVALID_OPERATION); in linkProgram()
690 programObject->attachShader(context, getShader(vertexShader)); in linkProgram()
691 programObject->attachShader(context, getShader(fragmentShader)); in linkProgram()
697 programObject->bindAttributeLocation(context, index, name.c_str()); in linkProgram()
700 ANGLE_TRY(programObject->link(context, angle::JobResultExpectancy::Immediate)); in linkProgram()
701 programObject->resolveLink(context); in linkProgram()
703 ANGLE_TRY(glState->setProgram(context, programObject)); in linkProgram()
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H A DvalidationES31.cpp284 bool ValidateProgramResourceIndex(const Program *programObject, in ValidateProgramResourceIndex() argument
288 const ProgramExecutable &executable = programObject->getExecutable(); in ValidateProgramResourceIndex()
329 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformBase() local
330 return ValidateUniformCommonBase(context, entryPoint, programObject, location, count, in ValidateProgramUniformBase()
344 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformMatrixBase() local
345 return ValidateUniformCommonBase(context, entryPoint, programObject, location, count, in ValidateProgramUniformMatrixBase()
746 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniform1ivBase() local
747 return ValidateUniformCommonBase(context, entryPoint, programObject, location, count, in ValidateProgramUniform1ivBase()
1153 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceIndex() local
1154 if (programObject == nullptr) in ValidateGetProgramResourceIndex()
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H A DvalidationES3.cpp4260 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateTransformFeedbackVaryings() local
4261 if (!programObject) in ValidateTransformFeedbackVaryings()
4291 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetTransformFeedbackVarying() local
4292 if (!programObject) in ValidateGetTransformFeedbackVarying()
4298 programObject->getExecutable().getLinkedTransformFeedbackVaryings().size())) in ValidateGetTransformFeedbackVarying()
4499 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetFragDataLocation() local
4500 if (!programObject) in ValidateGetFragDataLocation()
4505 if (!programObject->isLinked()) in ValidateGetFragDataLocation()
4533 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformIndices() local
4534 if (!programObject) in ValidateGetUniformIndices()
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H A DvalidationES2.cpp3314 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindUniformLocationCHROMIUM() local
3315 if (!programObject) in ValidateBindUniformLocationCHROMIUM()
3945 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateAttachShader() local
3946 if (!programObject) in ValidateAttachShader()
3957 if (programObject->getAttachedShader(shaderObject->getType())) in ValidateAttachShader()
4468 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateDetachShader() local
4469 if (!programObject) in ValidateDetachShader()
4480 const Shader *attachedShader = programObject->getAttachedShader(shaderObject->getType()); in ValidateDetachShader()
4560 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveAttrib() local
4562 if (!programObject) in ValidateGetActiveAttrib()
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H A DvalidationES.cpp3024 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform() local
3025 return ValidateUniformCommonBase(context, entryPoint, programObject, location, count, in ValidateUniform()
3037 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform1iv() local
3038 return ValidateUniformCommonBase(context, entryPoint, programObject, location, count, in ValidateUniform1iv()
3057 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniformMatrix() local
3058 return ValidateUniformCommonBase(context, entryPoint, programObject, location, count, in ValidateUniformMatrix()
4812 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBase() local
4813 if (!programObject) in ValidateGetUniformBase()
4818 if (!programObject || !programObject->isLinked()) in ValidateGetUniformBase()
4824 if (!programObject->getExecutable().isValidUniformLocation(location)) in ValidateGetUniformBase()
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/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fShaderApiTests.cpp521 bool checkLinkStatus(const GLuint programObject) in checkLinkStatus() argument
524 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus); in checkLinkStatus()
/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fShaderApiTests.cpp566 bool checkLinkStatus(const GLuint programObject) in checkLinkStatus() argument
569 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus); in checkLinkStatus()