Searched refs:programUniformPvmMatrixLoc (Results 1 – 1 of 1) sorted by relevance
401 const GLint programUniformPvmMatrixLoc = program.getUniformLocation("u_pvmMatrix"); in initOpenGL() local402 if (programUniformPvmMatrixLoc < 0) { in initOpenGL()411 mGlProgramUniformPvmMatrixLoc = programUniformPvmMatrixLoc; in initOpenGL()