Searched refs:r300_vertex_shader_code (Results 1 – 5 of 5) sorted by relevance
19 struct r300_vertex_shader_code { struct39 struct r300_vertex_shader_code *next; argument47 struct r300_vertex_shader_code *shader;50 struct r300_vertex_shader_code *first;
40 struct r300_vertex_shader_code* vs = r300_vs(r300)->shader; in r300_draw_emit_attrib()52 struct r300_vertex_shader_code* vs = r300_vs(r300)->shader; in r300_draw_emit_all_attribs()298 struct r300_vertex_shader_code *vs = r300_vs(r300)->shader; in r300_update_rs_block()1195 struct r300_vertex_shader_code *ptr; in r300_pick_vertex_shader()1203 vs->first = vs->shader = CALLOC_STRUCT(r300_vertex_shader_code); in r300_pick_vertex_shader()1218 ptr = CALLOC_STRUCT(r300_vertex_shader_code); in r300_pick_vertex_shader()
95 struct r300_vertex_shader_code * vs = c->UserData; in set_vertex_inputs_outputs()181 struct r300_vertex_shader_code *vs = shader->shader; in r300_translate_vertex_shader()
1099 struct r300_vertex_shader_code* vs = ((struct r300_vertex_shader*)state)->shader; in r300_emit_vs_state()1158 struct r300_vertex_shader_code *vs = r300_vs(r300)->shader; in r300_emit_vs_constants()
1933 vs->first = vs->shader = CALLOC_STRUCT(r300_vertex_shader_code); in r300_create_vs_state()