Searched refs:radv_alloc_shader_memory (Results 1 – 4 of 4) sorted by relevance
/aosp_15_r20/external/mesa3d/src/amd/vulkan/ |
H A D | radv_shader.h | 554 union radv_shader_arena_block *radv_alloc_shader_memory(struct radv_device *device, uint32_t size, …
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H A D | radv_shader.c | 1015 radv_alloc_shader_memory(struct radv_device *device, uint32_t size, bool replayable, void *ptr) in radv_alloc_shader_memory() function 2625 shader->alloc = radv_alloc_shader_memory(device, shader->code_size, replayable, shader); in radv_shader_create_uncached() 2719 shader_part->alloc = radv_alloc_shader_memory(device, shader_part->code_size, false, NULL); in radv_shader_part_create()
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/aosp_15_r20/external/mesa3d/src/amd/vulkan/layers/ |
H A D | radv_sqtt_layer.c | 157 reloc->alloc = radv_alloc_shader_memory(device, code_size, false, pipeline); in radv_sqtt_reloc_graphics_shaders()
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/aosp_15_r20/external/mesa3d/docs/relnotes/ |
H A D | 20.2.0.rst | 885 - radv: Make radv_alloc_shader_memory static.
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