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Searched refs:radv_alloc_shader_memory (Results 1 – 4 of 4) sorted by relevance

/aosp_15_r20/external/mesa3d/src/amd/vulkan/
H A Dradv_shader.h554 union radv_shader_arena_block *radv_alloc_shader_memory(struct radv_device *device, uint32_t size, …
H A Dradv_shader.c1015 radv_alloc_shader_memory(struct radv_device *device, uint32_t size, bool replayable, void *ptr) in radv_alloc_shader_memory() function
2625 shader->alloc = radv_alloc_shader_memory(device, shader->code_size, replayable, shader); in radv_shader_create_uncached()
2719 shader_part->alloc = radv_alloc_shader_memory(device, shader_part->code_size, false, NULL); in radv_shader_part_create()
/aosp_15_r20/external/mesa3d/src/amd/vulkan/layers/
H A Dradv_sqtt_layer.c157 reloc->alloc = radv_alloc_shader_memory(device, code_size, false, pipeline); in radv_sqtt_reloc_graphics_shaders()
/aosp_15_r20/external/mesa3d/docs/relnotes/
H A D20.2.0.rst885 - radv: Make radv_alloc_shader_memory static.