Searched refs:recursive_shader_alloc (Results 1 – 2 of 2) sorted by relevance
171 capture_replay_blocks[groups[idx].recursive_shader] = handle->recursive_shader_alloc; in radv_rt_init_capture_replay()176 if (!library_shader->has_replay_alloc && handle->recursive_shader_alloc.arena_va) { in radv_rt_init_capture_replay()178 … radv_replay_shader_arena_block(device, &handle->recursive_shader_alloc, library_shader); in radv_rt_init_capture_replay()1263 data[i].recursive_shader_alloc.offset = shader->alloc->offset; in radv_GetRayTracingCaptureReplayShaderGroupHandlesKHR()1264 data[i].recursive_shader_alloc.size = shader->alloc->size; in radv_GetRayTracingCaptureReplayShaderGroupHandlesKHR()1265 data[i].recursive_shader_alloc.arena_va = shader->alloc->arena->bo->va; in radv_GetRayTracingCaptureReplayShaderGroupHandlesKHR()1266 data[i].recursive_shader_alloc.arena_size = shader->alloc->arena->size; in radv_GetRayTracingCaptureReplayShaderGroupHandlesKHR()
51 struct radv_serialized_shader_arena_block recursive_shader_alloc; member