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Searched refs:recursive_shader_alloc (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/mesa3d/src/amd/vulkan/
H A Dradv_pipeline_rt.c171 capture_replay_blocks[groups[idx].recursive_shader] = handle->recursive_shader_alloc; in radv_rt_init_capture_replay()
176 if (!library_shader->has_replay_alloc && handle->recursive_shader_alloc.arena_va) { in radv_rt_init_capture_replay()
178 … radv_replay_shader_arena_block(device, &handle->recursive_shader_alloc, library_shader); in radv_rt_init_capture_replay()
1263 data[i].recursive_shader_alloc.offset = shader->alloc->offset; in radv_GetRayTracingCaptureReplayShaderGroupHandlesKHR()
1264 data[i].recursive_shader_alloc.size = shader->alloc->size; in radv_GetRayTracingCaptureReplayShaderGroupHandlesKHR()
1265 data[i].recursive_shader_alloc.arena_va = shader->alloc->arena->bo->va; in radv_GetRayTracingCaptureReplayShaderGroupHandlesKHR()
1266 data[i].recursive_shader_alloc.arena_size = shader->alloc->arena->size; in radv_GetRayTracingCaptureReplayShaderGroupHandlesKHR()
H A Dradv_pipeline_rt.h51 struct radv_serialized_shader_arena_block recursive_shader_alloc; member