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Searched refs:setEnvInputVulkanRulesRelaxed (Results 1 – 8 of 8) sorted by relevance

/aosp_15_r20/external/angle/third_party/glslang/src/gtests/
H A DVkRelaxed.FromFile.cpp219 shader->setEnvInputVulkanRulesRelaxed(); in TEST_P()
/aosp_15_r20/external/deqp-deps/glslang/gtests/
DVkRelaxed.FromFile.cpp219 shader->setEnvInputVulkanRulesRelaxed(); in TEST_P()
/aosp_15_r20/external/deqp-deps/glslang/glslang/CInterface/
Dglslang_c_interface.cpp361 shader->shader->setEnvInputVulkanRulesRelaxed(); in glslang_shader_set_options()
/aosp_15_r20/external/angle/third_party/glslang/src/glslang/CInterface/
H A Dglslang_c_interface.cpp377 shader->shader->setEnvInputVulkanRulesRelaxed(); in glslang_shader_set_options()
/aosp_15_r20/external/deqp-deps/glslang/glslang/Public/
DShaderLang.h568 void setEnvInputVulkanRulesRelaxed() { environment.input.vulkanRulesRelaxed = true; } in setEnvInputVulkanRulesRelaxed() function
/aosp_15_r20/external/angle/third_party/glslang/src/glslang/Public/
H A DShaderLang.h577 void setEnvInputVulkanRulesRelaxed() { environment.input.vulkanRulesRelaxed = true; } in setEnvInputVulkanRulesRelaxed() function
/aosp_15_r20/external/deqp-deps/glslang/StandAlone/
DStandAlone.cpp1437 shader->setEnvInputVulkanRulesRelaxed(); in CompileAndLinkShaderUnits()
/aosp_15_r20/external/angle/third_party/glslang/src/StandAlone/
H A DStandAlone.cpp1462 shader->setEnvInputVulkanRulesRelaxed(); in CompileAndLinkShaderUnits()