Searched refs:setupUniformColorProgramMultiRenderTarget (Results 1 – 1 of 1) sorted by relevance
83 void setupUniformColorProgramMultiRenderTarget(const bool bufferEnabled[8], GLuint *programOut) in setupUniformColorProgramMultiRenderTarget() function in __anon90c658c00111::MultisampledRenderToTextureTest2998 setupUniformColorProgramMultiRenderTarget(kBuffersEnabled, &drawColor); in colorAttachment1Common()3091 setupUniformColorProgramMultiRenderTarget(kBuffersEnabled, &drawColor); in colorAttachments0And3Common()3383 setupUniformColorProgramMultiRenderTarget(kBuffersEnabled, &drawColor); in TEST_P()3458 setupUniformColorProgramMultiRenderTarget(kBuffersEnabled, &drawColor); in blitFramebufferAttachment1Common()4084 setupUniformColorProgramMultiRenderTarget(kBuffersEnabled, &drawColorMRT); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()