Searched refs:shaderBinaryFormats (Results 1 – 5 of 5) sorted by relevance
251 std::vector<GLenum> shaderBinaryFormats; member
5070 const std::vector<GLenum> &shaderBinaryFormats = context->getCaps().shaderBinaryFormats; in ValidateShaderBinary() local5071 if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) == in ValidateShaderBinary()5072 shaderBinaryFormats.end()) in ValidateShaderBinary()
1994 *params = static_cast<GLint>(mState.getCaps().shaderBinaryFormats.size()); in getIntegervImpl()1997 std::copy(mState.getCaps().shaderBinaryFormats.begin(), in getIntegervImpl()1998 mState.getCaps().shaderBinaryFormats.end(), params); in getIntegervImpl()4371 caps->shaderBinaryFormats.clear(); in initCaps()
3226 *numParams = static_cast<unsigned int>(caps.shaderBinaryFormats.size()); in GetQueryParameterInfo()
1017 mNativeCaps.shaderBinaryFormats.push_back(GL_SHADER_BINARY_ANGLE); in ensureCapsInitialized()