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Searched refs:shaderExecutable (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DProgramExecutableD3D.cpp320 ShaderExecutableD3D *shaderExecutable) in D3DVertexExecutable() argument
321 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable) in D3DVertexExecutable()
387 ShaderExecutableD3D *shaderExecutable) in D3DPixelExecutable() argument
390 mShaderExecutable(shaderExecutable) in D3DPixelExecutable()
399 std::unique_ptr<ShaderExecutableD3D> shaderExecutable) in D3DComputeExecutable() argument
400 : mSignature(signature), mShaderExecutable(std::move(shaderExecutable)) in D3DComputeExecutable()
735 ShaderExecutableD3D *shaderExecutable = nullptr; in loadBinaryShaderExecutables() local
739 separateAttribs, &shaderExecutable)); in loadBinaryShaderExecutables()
741 if (!shaderExecutable) in loadBinaryShaderExecutables()
753 new D3DVertexExecutable(inputLayout, signature, shaderExecutable))); in loadBinaryShaderExecutables()
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H A DProgramExecutableD3D.h156 ShaderExecutableD3D *shaderExecutable);
166 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } in shaderExecutable() function
181 ShaderExecutableD3D *shaderExecutable);
194 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } in shaderExecutable() function
206 std::unique_ptr<ShaderExecutableD3D> shaderExecutable);
215 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable.get(); } in shaderExecutable() function