Searched refs:shaderExecutable (Results 1 – 2 of 2) sorted by relevance
320 ShaderExecutableD3D *shaderExecutable) in D3DVertexExecutable() argument321 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable) in D3DVertexExecutable()387 ShaderExecutableD3D *shaderExecutable) in D3DPixelExecutable() argument390 mShaderExecutable(shaderExecutable) in D3DPixelExecutable()399 std::unique_ptr<ShaderExecutableD3D> shaderExecutable) in D3DComputeExecutable() argument400 : mSignature(signature), mShaderExecutable(std::move(shaderExecutable)) in D3DComputeExecutable()735 ShaderExecutableD3D *shaderExecutable = nullptr; in loadBinaryShaderExecutables() local739 separateAttribs, &shaderExecutable)); in loadBinaryShaderExecutables()741 if (!shaderExecutable) in loadBinaryShaderExecutables()753 new D3DVertexExecutable(inputLayout, signature, shaderExecutable))); in loadBinaryShaderExecutables()[all …]
156 ShaderExecutableD3D *shaderExecutable);166 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } in shaderExecutable() function181 ShaderExecutableD3D *shaderExecutable);194 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; } in shaderExecutable() function206 std::unique_ptr<ShaderExecutableD3D> shaderExecutable);215 ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable.get(); } in shaderExecutable() function