Searched refs:shaderProgramIDs (Results 1 – 2 of 2) sorted by relevance
455 std::vector<gl::ShaderProgramID> shaderProgramIDs; in WriteParamValueReplay() local456 if (FindResourceIDsInCall<gl::ShaderProgramID>(call, shaderProgramIDs)) in WriteParamValueReplay()458 ASSERT(shaderProgramIDs.size() == 1); in WriteParamValueReplay()459 os << shaderProgramIDs[0].value; in WriteParamValueReplay()
8373 std::vector<gl::ShaderProgramID> shaderProgramIDs; in maybeCapturePreCallUpdates() local8374 if (FindResourceIDsInCall<gl::ShaderProgramID>(call, shaderProgramIDs)) in maybeCapturePreCallUpdates()8376 for (gl::ShaderProgramID shaderProgramID : shaderProgramIDs) in maybeCapturePreCallUpdates()