Searched refs:shader_buffer_float64_atomic_add (Results 1 – 3 of 3) sorted by relevance
496 pub shader_buffer_float64_atomic_add: bool, field2952 if self.shader_buffer_float64_atomic_add { in check_requirements()2953 if !supported.shader_buffer_float64_atomic_add { in check_requirements()4465 shader_buffer_float64_atomic_add: false, in empty()4841 shader_buffer_float64_atomic_add: true, in all()5280 || (self.shader_buffer_float64_atomic_add && other.shader_buffer_float64_atomic_add) in intersects()5762 && (self.shader_buffer_float64_atomic_add || !other.shader_buffer_float64_atomic_add) in contains()6356 shader_buffer_float64_atomic_add: self.shader_buffer_float64_atomic_add in union()6357 || other.shader_buffer_float64_atomic_add, in union()7016 shader_buffer_float64_atomic_add: self.shader_buffer_float64_atomic_add in intersection()[all …]
81 if !(device.enabled_features().shader_buffer_float64_atomic_add in check_spirv_capability()
32424 pub shader_buffer_float64_atomic_add: Bool32, field32443 shader_buffer_float64_atomic_add: Bool32::default(), in default()32510 pub fn shader_buffer_float64_atomic_add( in shader_buffer_float64_atomic_add() method32512 shader_buffer_float64_atomic_add: bool, in shader_buffer_float64_atomic_add()32514 self.inner.shader_buffer_float64_atomic_add = shader_buffer_float64_atomic_add.into(); in shader_buffer_float64_atomic_add()