Searched refs:shader_input_attachment_array_dynamic_indexing (Results 1 – 3 of 3) sorted by relevance
532 pub shader_input_attachment_array_dynamic_indexing: bool, field3122 if self.shader_input_attachment_array_dynamic_indexing { in check_requirements()3123 if !supported.shader_input_attachment_array_dynamic_indexing { in check_requirements()4483 shader_input_attachment_array_dynamic_indexing: false, in empty()4859 shader_input_attachment_array_dynamic_indexing: true, in all()5301 || (self.shader_input_attachment_array_dynamic_indexing in intersects()5302 && other.shader_input_attachment_array_dynamic_indexing) in intersects()5784 && (self.shader_input_attachment_array_dynamic_indexing in contains()5785 || !other.shader_input_attachment_array_dynamic_indexing) in contains()6385 shader_input_attachment_array_dynamic_indexing: self in union()[all …]
643 .shader_input_attachment_array_dynamic_indexing) in check_spirv_capability()
29362 pub shader_input_attachment_array_dynamic_indexing: Bool32, field29389 shader_input_attachment_array_dynamic_indexing: Bool32::default(), in default()29446 pub fn shader_input_attachment_array_dynamic_indexing( in shader_input_attachment_array_dynamic_indexing() method29448 shader_input_attachment_array_dynamic_indexing: bool, in shader_input_attachment_array_dynamic_indexing()29450 self.inner.shader_input_attachment_array_dynamic_indexing = in shader_input_attachment_array_dynamic_indexing()29451 shader_input_attachment_array_dynamic_indexing.into(); in shader_input_attachment_array_dynamic_indexing()45574 pub shader_input_attachment_array_dynamic_indexing: Bool32, field45628 shader_input_attachment_array_dynamic_indexing: Bool32::default(), in default()45755 pub fn shader_input_attachment_array_dynamic_indexing( in shader_input_attachment_array_dynamic_indexing() method45757 shader_input_attachment_array_dynamic_indexing: bool, in shader_input_attachment_array_dynamic_indexing()[all …]