Searched refs:shader_sampled_image_array_dynamic_indexing (Results 1 – 3 of 3) sorted by relevance
558 pub shader_sampled_image_array_dynamic_indexing: bool, field3255 if self.shader_sampled_image_array_dynamic_indexing { in check_requirements()3256 if !supported.shader_sampled_image_array_dynamic_indexing { in check_requirements()4496 shader_sampled_image_array_dynamic_indexing: false, in empty()4872 shader_sampled_image_array_dynamic_indexing: true, in all()5317 || (self.shader_sampled_image_array_dynamic_indexing in intersects()5318 && other.shader_sampled_image_array_dynamic_indexing) in intersects()5800 && (self.shader_sampled_image_array_dynamic_indexing in contains()5801 || !other.shader_sampled_image_array_dynamic_indexing) in contains()6409 shader_sampled_image_array_dynamic_indexing: self in union()[all …]
197 .shader_sampled_image_array_dynamic_indexing) in check_spirv_capability()
8674 pub shader_sampled_image_array_dynamic_indexing: Bool32, field8918 pub fn shader_sampled_image_array_dynamic_indexing( in shader_sampled_image_array_dynamic_indexing() method8920 shader_sampled_image_array_dynamic_indexing: bool, in shader_sampled_image_array_dynamic_indexing()8922 self.inner.shader_sampled_image_array_dynamic_indexing = in shader_sampled_image_array_dynamic_indexing()8923 shader_sampled_image_array_dynamic_indexing.into(); in shader_sampled_image_array_dynamic_indexing()