Searched refs:shader_shared_float32_atomic_add (Results 1 – 3 of 3) sorted by relevance
568 pub shader_shared_float32_atomic_add: bool, field3300 if self.shader_shared_float32_atomic_add { in check_requirements()3301 if !supported.shader_shared_float32_atomic_add { in check_requirements()4501 shader_shared_float32_atomic_add: false, in empty()4877 shader_shared_float32_atomic_add: true, in all()5325 || (self.shader_shared_float32_atomic_add && other.shader_shared_float32_atomic_add) in intersects()5808 && (self.shader_shared_float32_atomic_add || !other.shader_shared_float32_atomic_add) in contains()6421 shader_shared_float32_atomic_add: self.shader_shared_float32_atomic_add in union()6422 || other.shader_shared_float32_atomic_add, in union()7081 shader_shared_float32_atomic_add: self.shader_shared_float32_atomic_add in intersection()[all …]
70 || device.enabled_features().shader_shared_float32_atomic_add in check_spirv_capability()
32426 pub shader_shared_float32_atomic_add: Bool32, field32445 shader_shared_float32_atomic_add: Bool32::default(), in default()32523 pub fn shader_shared_float32_atomic_add( in shader_shared_float32_atomic_add() method32525 shader_shared_float32_atomic_add: bool, in shader_shared_float32_atomic_add()32527 self.inner.shader_shared_float32_atomic_add = shader_shared_float32_atomic_add.into(); in shader_shared_float32_atomic_add()