Searched refs:shader_storage_buffer_array_dynamic_indexing (Results 1 – 3 of 3) sorted by relevance
584 pub shader_storage_buffer_array_dynamic_indexing: bool, field3372 if self.shader_storage_buffer_array_dynamic_indexing { in check_requirements()3373 if !supported.shader_storage_buffer_array_dynamic_indexing { in check_requirements()4509 shader_storage_buffer_array_dynamic_indexing: false, in empty()4885 shader_storage_buffer_array_dynamic_indexing: true, in all()5335 || (self.shader_storage_buffer_array_dynamic_indexing in intersects()5336 && other.shader_storage_buffer_array_dynamic_indexing) in intersects()5818 && (self.shader_storage_buffer_array_dynamic_indexing in contains()5819 || !other.shader_storage_buffer_array_dynamic_indexing) in contains()6436 shader_storage_buffer_array_dynamic_indexing: self in union()[all …]
207 .shader_storage_buffer_array_dynamic_indexing) in check_spirv_capability()
8675 pub shader_storage_buffer_array_dynamic_indexing: Bool32, field8927 pub fn shader_storage_buffer_array_dynamic_indexing( in shader_storage_buffer_array_dynamic_indexing() method8929 shader_storage_buffer_array_dynamic_indexing: bool, in shader_storage_buffer_array_dynamic_indexing()8931 self.inner.shader_storage_buffer_array_dynamic_indexing = in shader_storage_buffer_array_dynamic_indexing()8932 shader_storage_buffer_array_dynamic_indexing.into(); in shader_storage_buffer_array_dynamic_indexing()