Searched refs:shader_subgroup_uniform_control_flow (Results 1 – 2 of 2) sorted by relevance
608 pub shader_subgroup_uniform_control_flow: bool, field3480 if self.shader_subgroup_uniform_control_flow { in check_requirements()3481 if !supported.shader_subgroup_uniform_control_flow { in check_requirements()4521 shader_subgroup_uniform_control_flow: false, in empty()4897 shader_subgroup_uniform_control_flow: true, in all()5356 || (self.shader_subgroup_uniform_control_flow in intersects()5357 && other.shader_subgroup_uniform_control_flow) in intersects()5839 && (self.shader_subgroup_uniform_control_flow in contains()5840 || !other.shader_subgroup_uniform_control_flow) in contains()6466 shader_subgroup_uniform_control_flow: self.shader_subgroup_uniform_control_flow in union()[all …]
50636 pub shader_subgroup_uniform_control_flow: Bool32, field50644 shader_subgroup_uniform_control_flow: Bool32::default(), in default()50695 pub fn shader_subgroup_uniform_control_flow( in shader_subgroup_uniform_control_flow() method50697 shader_subgroup_uniform_control_flow: bool, in shader_subgroup_uniform_control_flow()50699 self.inner.shader_subgroup_uniform_control_flow = in shader_subgroup_uniform_control_flow()50700 shader_subgroup_uniform_control_flow.into(); in shader_subgroup_uniform_control_flow()