Searched refs:shader_uniform_buffer_array_dynamic_indexing (Results 1 – 3 of 3) sorted by relevance
614 pub shader_uniform_buffer_array_dynamic_indexing: bool, field3507 if self.shader_uniform_buffer_array_dynamic_indexing { in check_requirements()3508 if !supported.shader_uniform_buffer_array_dynamic_indexing { in check_requirements()4524 shader_uniform_buffer_array_dynamic_indexing: false, in empty()4900 shader_uniform_buffer_array_dynamic_indexing: true, in all()5361 || (self.shader_uniform_buffer_array_dynamic_indexing in intersects()5362 && other.shader_uniform_buffer_array_dynamic_indexing) in intersects()5844 && (self.shader_uniform_buffer_array_dynamic_indexing in contains()5845 || !other.shader_uniform_buffer_array_dynamic_indexing) in contains()6473 shader_uniform_buffer_array_dynamic_indexing: self in union()[all …]
187 .shader_uniform_buffer_array_dynamic_indexing) in check_spirv_capability()
8673 pub shader_uniform_buffer_array_dynamic_indexing: Bool32, field8909 pub fn shader_uniform_buffer_array_dynamic_indexing( in shader_uniform_buffer_array_dynamic_indexing() method8911 shader_uniform_buffer_array_dynamic_indexing: bool, in shader_uniform_buffer_array_dynamic_indexing()8913 self.inner.shader_uniform_buffer_array_dynamic_indexing = in shader_uniform_buffer_array_dynamic_indexing()8914 shader_uniform_buffer_array_dynamic_indexing.into(); in shader_uniform_buffer_array_dynamic_indexing()