Searched refs:shader_uniform_texel_buffer_array_dynamic_indexing (Results 1 – 3 of 3) sorted by relevance
618 pub shader_uniform_texel_buffer_array_dynamic_indexing: bool, field3525 if self.shader_uniform_texel_buffer_array_dynamic_indexing { in check_requirements()3526 if !supported.shader_uniform_texel_buffer_array_dynamic_indexing { in check_requirements()4526 shader_uniform_texel_buffer_array_dynamic_indexing: false, in empty()4902 shader_uniform_texel_buffer_array_dynamic_indexing: true, in all()5365 || (self.shader_uniform_texel_buffer_array_dynamic_indexing in intersects()5366 && other.shader_uniform_texel_buffer_array_dynamic_indexing) in intersects()5848 && (self.shader_uniform_texel_buffer_array_dynamic_indexing in contains()5849 || !other.shader_uniform_texel_buffer_array_dynamic_indexing) in contains()6479 shader_uniform_texel_buffer_array_dynamic_indexing: self in union()[all …]
653 .shader_uniform_texel_buffer_array_dynamic_indexing) in check_spirv_capability()
29363 pub shader_uniform_texel_buffer_array_dynamic_indexing: Bool32, field29390 shader_uniform_texel_buffer_array_dynamic_indexing: Bool32::default(), in default()29455 pub fn shader_uniform_texel_buffer_array_dynamic_indexing( in shader_uniform_texel_buffer_array_dynamic_indexing() method29457 shader_uniform_texel_buffer_array_dynamic_indexing: bool, in shader_uniform_texel_buffer_array_dynamic_indexing()29460 .shader_uniform_texel_buffer_array_dynamic_indexing = in shader_uniform_texel_buffer_array_dynamic_indexing()29461 shader_uniform_texel_buffer_array_dynamic_indexing.into(); in shader_uniform_texel_buffer_array_dynamic_indexing()45575 pub shader_uniform_texel_buffer_array_dynamic_indexing: Bool32, field45629 shader_uniform_texel_buffer_array_dynamic_indexing: Bool32::default(), in default()45764 pub fn shader_uniform_texel_buffer_array_dynamic_indexing( in shader_uniform_texel_buffer_array_dynamic_indexing() method45766 shader_uniform_texel_buffer_array_dynamic_indexing: bool, in shader_uniform_texel_buffer_array_dynamic_indexing()[all …]