Searched refs:shader_zero_initialize_workgroup_memory (Results 1 – 2 of 2) sorted by relevance
622 pub shader_zero_initialize_workgroup_memory: bool, field3543 if self.shader_zero_initialize_workgroup_memory { in check_requirements()3544 if !supported.shader_zero_initialize_workgroup_memory { in check_requirements()4528 shader_zero_initialize_workgroup_memory: false, in empty()4904 shader_zero_initialize_workgroup_memory: true, in all()5369 || (self.shader_zero_initialize_workgroup_memory in intersects()5370 && other.shader_zero_initialize_workgroup_memory) in intersects()5852 && (self.shader_zero_initialize_workgroup_memory in contains()5853 || !other.shader_zero_initialize_workgroup_memory) in contains()6485 shader_zero_initialize_workgroup_memory: self.shader_zero_initialize_workgroup_memory in union()[all …]
46858 pub shader_zero_initialize_workgroup_memory: Bool32, field46880 shader_zero_initialize_workgroup_memory: Bool32::default(), in default()46986 pub fn shader_zero_initialize_workgroup_memory( in shader_zero_initialize_workgroup_memory() method46988 shader_zero_initialize_workgroup_memory: bool, in shader_zero_initialize_workgroup_memory()46990 self.inner.shader_zero_initialize_workgroup_memory = in shader_zero_initialize_workgroup_memory()46991 shader_zero_initialize_workgroup_memory.into(); in shader_zero_initialize_workgroup_memory()50562 pub shader_zero_initialize_workgroup_memory: Bool32, field50570 shader_zero_initialize_workgroup_memory: Bool32::default(), in default()50614 pub fn shader_zero_initialize_workgroup_memory( in shader_zero_initialize_workgroup_memory() method50616 shader_zero_initialize_workgroup_memory: bool, in shader_zero_initialize_workgroup_memory()[all …]