Searched refs:tess_ctrl_shader_source (Results 1 – 2 of 2) sorted by relevance
1103 const std::string &vertex_shader_source, const std::string &tess_ctrl_shader_source, in execute_positive_test() argument1151 … tess_ctrl_shader_source, TestCaseBase<API>::TESSELATION_CONTROL_SHADER_TYPE, require_gpu_shader5); in execute_positive_test()1283 … context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(tess_ctrl_shader_source); in execute_positive_test()3839 const std::string &tess_ctrl_shader_source = in execute_draw_test() local3857 …this->execute_positive_test(vertex_shader_source, tess_ctrl_shader_source, tess_eval_shader_source, in execute_draw_test()4140 std::string tess_ctrl_shader_source; in prepare_tess_ctrl_shader() local4151 tess_ctrl_shader_source = "layout(vertices = 1) out;\n" in prepare_tess_ctrl_shader()4157 tess_ctrl_shader_source += tested_declaration; in prepare_tess_ctrl_shader()4158 tess_ctrl_shader_source += " float result = 1.0;\n\n"; in prepare_tess_ctrl_shader()4159 tess_ctrl_shader_source += tested_snippet; in prepare_tess_ctrl_shader()[all …]
289 … const std::string &tess_ctrl_shader_source,