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Searched refs:tesselation_control_shader (Results 1 – 8 of 8) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp4362 , tesselation_control_shader(0)
4413 return tesselation_control_shader;
4455 tesselation_control_shader = shader_group.sampling_tesselation_control_shader;
4458 … is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) &&
4465 tesselation_control_shader = shader_group.pass_through_tesselation_control_shader;
4469 … is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) &&
4519 if (0 != tesselation_control_shader)
4521 tesselation_control_shader->attach(m_program_object_id);
H A DesextcTextureCubeMapArraySampling.hpp505 const shaderDefinition *tesselation_control_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcRobustBufferAccessBehaviorTests.hpp163 … const std::string &tesselation_control_shader, const std::string &tesselation_evaluation_shader,
H A DglcRobustBufferAccessBehaviorTests.cpp323 … const std::string &geometry_shader, const std::string &tesselation_control_shader, in Init() argument
333 m_tess_ctrl.Init(GL_TESS_CONTROL_SHADER, tesselation_control_shader); in Init()
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl4cBufferStorageTests.cpp258 … const std::string &tesselation_control_shader, const std::string &tesselation_evaluation_shader,
986 … const std::string &geometry_shader, const std::string &tesselation_control_shader, in Init() argument
999 m_tess_ctrl.Init(GL_TESS_CONTROL_SHADER, tesselation_control_shader); in Init()
H A Dgl4cMultiBindTests.cpp285 … const std::string &tesselation_control_shader, const std::string &tesselation_evaluation_shader,
673 … const std::string &geometry_shader, const std::string &tesselation_control_shader, in Init() argument
686 m_tess_ctrl.Init(GL_TESS_CONTROL_SHADER, tesselation_control_shader); in Init()
H A Dgl4cShadingLanguage420PackTests.cpp17923 const shaderSource tesselation_control_shader(tesselation_control_shader_code); in build() local
17927 …build(compute_shader, fragment_shader, geometry_shader, tesselation_control_shader, tesselation_ev… in build()
17944 … const shaderSource &geometry_shader, const shaderSource &tesselation_control_shader, in build() argument
17976 if (false == tesselation_control_shader.m_parts.empty()) in build()
17981 compile(m_tesselation_control_shader_id, tesselation_control_shader); in build()
H A Dgl4cShadingLanguage420PackTests.hpp272 … const shaderSource &geometry_shader, const shaderSource &tesselation_control_shader,