Searched refs:tesselation_control_shader (Results 1 – 8 of 8) sorted by relevance
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySampling.cpp | 4362 , tesselation_control_shader(0) 4413 return tesselation_control_shader; 4455 tesselation_control_shader = shader_group.sampling_tesselation_control_shader; 4458 … is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) && 4465 tesselation_control_shader = shader_group.pass_through_tesselation_control_shader; 4469 … is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) && 4519 if (0 != tesselation_control_shader) 4521 tesselation_control_shader->attach(m_program_object_id);
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H A D | esextcTextureCubeMapArraySampling.hpp | 505 const shaderDefinition *tesselation_control_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcRobustBufferAccessBehaviorTests.hpp | 163 … const std::string &tesselation_control_shader, const std::string &tesselation_evaluation_shader,
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H A D | glcRobustBufferAccessBehaviorTests.cpp | 323 … const std::string &geometry_shader, const std::string &tesselation_control_shader, in Init() argument 333 m_tess_ctrl.Init(GL_TESS_CONTROL_SHADER, tesselation_control_shader); in Init()
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/aosp_15_r20/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cBufferStorageTests.cpp | 258 … const std::string &tesselation_control_shader, const std::string &tesselation_evaluation_shader, 986 … const std::string &geometry_shader, const std::string &tesselation_control_shader, in Init() argument 999 m_tess_ctrl.Init(GL_TESS_CONTROL_SHADER, tesselation_control_shader); in Init()
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H A D | gl4cMultiBindTests.cpp | 285 … const std::string &tesselation_control_shader, const std::string &tesselation_evaluation_shader, 673 … const std::string &geometry_shader, const std::string &tesselation_control_shader, in Init() argument 686 m_tess_ctrl.Init(GL_TESS_CONTROL_SHADER, tesselation_control_shader); in Init()
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H A D | gl4cShadingLanguage420PackTests.cpp | 17923 const shaderSource tesselation_control_shader(tesselation_control_shader_code); in build() local 17927 …build(compute_shader, fragment_shader, geometry_shader, tesselation_control_shader, tesselation_ev… in build() 17944 … const shaderSource &geometry_shader, const shaderSource &tesselation_control_shader, in build() argument 17976 if (false == tesselation_control_shader.m_parts.empty()) in build() 17981 compile(m_tesselation_control_shader_id, tesselation_control_shader); in build()
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H A D | gl4cShadingLanguage420PackTests.hpp | 272 … const shaderSource &geometry_shader, const shaderSource &tesselation_control_shader,
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