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Searched refs:test_snippet (Results 1 – 4 of 4) sorted by relevance

/aosp_15_r20/external/libtextclassifier/native/actions/
H A Dlua-ranker_test.cc76 const std::string test_snippet = R"( in TEST() local
85 conversation, test_snippet, /*entity_data_schema=*/nullptr, in TEST()
102 const std::string test_snippet = R"( in TEST() local
107 conversation, test_snippet, /*entity_data_schema=*/nullptr, in TEST()
121 const std::string test_snippet = R"( in TEST() local
130 conversation, test_snippet, /*entity_data_schema=*/nullptr, in TEST()
147 const std::string test_snippet = R"( in TEST() local
160 conversation, test_snippet, /*entity_data_schema=*/nullptr, in TEST()
177 const std::string test_snippet = R"( in TEST() local
188 conversation, test_snippet, /*entity_data_schema=*/nullptr, in TEST()
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H A Dlua-actions_test.cc35 const std::string test_snippet = R"( in TEST() local
40 test_snippet, conversation, in TEST()
54 const std::string test_snippet = R"( local
H A Dranker_test.cc242 const std::string test_snippet = R"( in TEST() local
254 compressor->Compress(test_snippet, in TEST()
/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/
H A Des31cArrayOfArraysTests.cpp3708 const std::string &test_snippet = case_specific_string[case_specific_string_index]; in test_shader_compilation() local
3712 execute_draw_test(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation()
3716 execute_dispatch_test(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation()
4333 const std::string &test_snippet = case_specific_string[case_specific_string_index]; in test_shader_compilation() local
4337 this->execute_draw_test(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation()
4341 this->execute_dispatch_test(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation()
4372 const std::string &test_snippet = input[string_index]; in test_shader_compilation() local
4377 … shader_source = this->prepare_vertex_shader(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation()
4381 …shader_source = this->prepare_fragment_shader(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation()
4385 … shader_source = this->prepare_compute_shader(tested_shader_type, array_declaration, test_snippet); in test_shader_compilation()
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