Searched refs:usesGeometryShaderForPointSpriteEmulation (Results 1 – 2 of 2) sorted by relevance
370 bool usesGeometryShaderForPointSpriteEmulation(RendererD3D *renderer) const;
1306 bool ProgramExecutableD3D::usesGeometryShaderForPointSpriteEmulation(RendererD3D *renderer) const in usesGeometryShaderForPointSpriteEmulation() function in rx::ProgramExecutableD3D1327 return usesGeometryShaderForPointSpriteEmulation(renderer); in usesGeometryShader()1414 usesGeometryShaderForPointSpriteEmulation(renderer), mGeometryShaderPreamble); in getGeometryExecutableForPrimitiveType()