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Searched refs:usesGeometryShaderForPointSpriteEmulation (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DProgramExecutableD3D.h370 bool usesGeometryShaderForPointSpriteEmulation(RendererD3D *renderer) const;
H A DProgramExecutableD3D.cpp1306 bool ProgramExecutableD3D::usesGeometryShaderForPointSpriteEmulation(RendererD3D *renderer) const in usesGeometryShaderForPointSpriteEmulation() function in rx::ProgramExecutableD3D
1327 return usesGeometryShaderForPointSpriteEmulation(renderer); in usesGeometryShader()
1414 usesGeometryShaderForPointSpriteEmulation(renderer), mGeometryShaderPreamble); in getGeometryExecutableForPrimitiveType()