/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcMultipleContextsTests.cpp | 347 static const GLchar *vertex_shader_code = "#version 400 core\n" in getShaders() local 548 out_vertex_shader_code = vertex_shader_code; in getShaders() 588 const GLchar *vertex_shader_code; in prepareProgram() local 594 …getShaders(vertex_shader_code, tesselation_control_shader_code, tesselation_evaluation_shader_code, in prepareProgram() 607 … tesselation_control_shader_code, tesselation_evaluation_shader_code, vertex_shader_code, in prepareProgram() 622 programs[m_vertex_stage_index]->build(0, 0, 0, 0, 0, vertex_shader_code, 0, 0, true); in prepareProgram()
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H A D | glcViewportArrayTests.hpp | 144 … const glw::GLchar *tesselation_evaluation_shader_code, const glw::GLchar *vertex_shader_code,
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H A D | glcViewportArrayTests.cpp | 318 … const glw::GLchar *tesselation_evaluation_shader_code, const glw::GLchar *vertex_shader_code, in build() argument 365 if (0 != vertex_shader_code) in build() 370 compile(m_vertex_shader_id, vertex_shader_code); in build()
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/aosp_15_r20/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cGLSLnoperspectiveTests.cpp | 193 const glw::GLchar *vertex_shader_code) in prepare_program() argument 210 if (0 != vertex_shader_code) in prepare_program() 212 vertex_shader_id = prepare_shader(context, GL_VERTEX_SHADER, vertex_shader_code); in prepare_program()
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H A D | gl4cShaderImageLoadStoreTests.cpp | 6835 const char *const vertex_shader_code = "#version 400 core\n" in Setup() local 6910 … m_program_id = BuildProgram(vertex_shader_code, 0 /* src_tcs */, 0 /* src_tes */, 0 /*src_gs */, in Setup() 7322 const char *const vertex_shader_code = "#version 400 core\n" in Setup() local 7388 … m_program_id = BuildProgram(vertex_shader_code, 0 /* src_tcs */, 0 /* src_tes */, 0 /* src_gs */, in Setup() 7984 const char *const vertex_shader_code = "#version 400 core\n" in Setup() local 8066 … m_program_id = BuildProgram(vertex_shader_code, 0 /* src_tcs */, 0 /* src_tes */, 0 /*src_gs */, in Setup() 9239 const char *vertex_shader_code = boilerplate_vertex_shader_code; in buildProgramToTestShaderStage() local 9270 vertex_shader_code = tested_shader_stage_code.c_str(); in buildProgramToTestShaderStage() 9279 …BuildProgram(vertex_shader_code, tesselation_control_shader_code, tesselation_evaluation_shader_co… in buildProgramToTestShaderStage() 10203 static const char *const vertex_shader_code = "#version 400 core\n" in buildPrograms() local [all …]
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H A D | gl3cClipDistance.cpp | 613 … std::string vertex_shader_code = gl3cts::ClipDistance::FunctionalTest::prepareVertexShaderCode( in iterate() local 616 … gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader_code, m_fragment_shader_code); in iterate() 624 << vertex_shader_code << "\nFragment shader code:\n" in iterate() 1172 …istance::Utility::Program::Program(const glw::Functions &gl, const std::string &vertex_shader_code, in Program() argument 1178 const glw::GLchar *vertex_shader_code_c = (const glw::GLchar *)vertex_shader_code.c_str(); in Program()
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H A D | gl4cShaderSubroutineTests.cpp | 248 … const glw::GLchar *tesselation_evaluation_shader_code, const glw::GLchar *vertex_shader_code, in build() argument 295 if (0 != vertex_shader_code) in build() 300 compile(m_vertex_shader_id, vertex_shader_code); in build() 2799 static const glw::GLchar *vertex_shader_code = in iterate() local 2952 …program.build(0 /* cs */, 0 /* fs */, 0 /* gs */, 0 /* tcs */, 0 /* test */, vertex_shader_code, v… in iterate() 3831 static const GLchar *vertex_shader_code = in iterate() local 3972 …program.build(0 /* cs */, 0 /* fs */, 0 /* gs */, 0 /* tcs */, 0 /* test */, vertex_shader_code, v… in iterate() 4261 static const GLchar *vertex_shader_code = "#version 400 core\n" in iterate() local 4311 …program.build(0 /* cs */, 0 /* fs */, 0 /* gs */, 0 /* tcs */, 0 /* test */, vertex_shader_code, &… in iterate() 4403 static const GLchar *vertex_shader_code = in iterate() local [all …]
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H A D | gl4cVertexAttrib64BitTest.cpp | 59 …ldProgram(const GLchar *fragment_shader_code, GLuint &program_id, const GLchar *vertex_shader_code, 62 void BuildProgramVSOnly(GLuint out_program_id, const GLchar *vertex_shader_code, 95 …ldProgram(const GLchar *fragment_shader_code, GLuint &program_id, const GLchar *vertex_shader_code, in BuildProgram() argument 105 CompileShader(out_vertex_shader_id, vertex_shader_code); in BuildProgram() 124 void Base::BuildProgramVSOnly(GLuint program_id, const GLchar *vertex_shader_code, GLuint &out_vert… in BuildProgramVSOnly() argument 129 CompileShader(out_vertex_shader_id, vertex_shader_code); in BuildProgramVSOnly() 2293 std::string vertex_shader_code; in prepareProgram() local 2299 vertex_shader_code); in prepareProgram() 2309 BuildProgram(fragment_shader_code, program_info.m_program_id, vertex_shader_code.c_str(), in prepareProgram()
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H A D | gl3cGPUShader5Tests.cpp | 101 …:programInfo::build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_shader_code) in build() argument 115 if (0 != vertex_shader_code) in build() 120 compile(m_vertex_shader_id, vertex_shader_code); in build()
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H A D | gl3cGPUShader5Tests.hpp | 72 void build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_shader_code);
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H A D | gl3cTextureSwizzleTests.hpp | 53 void build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_shader_code);
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H A D | gl4cGPUShaderFP64Tests.hpp | 55 … const glw::GLchar *tesselation_evaluation_shader_code, const glw::GLchar *vertex_shader_code, 715 … const glw::GLchar *tesselation_evaluation_shader_code, const glw::GLchar *vertex_shader_code);
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H A D | gl4cGPUShaderFP64Tests.cpp | 140 … const glw::GLchar *vertex_shader_code, const glw::GLchar *const *varying_names, in build() argument 187 if (0 != vertex_shader_code) in build() 192 compile(m_vertex_shader_id, vertex_shader_code); in build() 3851 std::string vertex_shader_code; in prepareProgram() local 3866 prepareBoilerplateShader("", corner_vertex_shader_body_code, vertex_shader_code); in prepareProgram() 3874 prepareBoilerplateShader("", boilerplate_vertex_shader_body_code, vertex_shader_code); in prepareProgram() 3882 test_shader_body_code /* body */, vertex_shader_code); in prepareProgram() 3997 if (false == vertex_shader_code.empty()) in prepareProgram() 3999 vs_c_str = vertex_shader_code.c_str(); in prepareProgram() 4927 const glw::GLchar *vertex_shader_code) in init() argument [all …]
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H A D | gl3cClipDistance.hpp | 84 …Program(const glw::Functions &gl, const std::string &vertex_shader_code, const std::string &fragme…
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H A D | gl4cShaderSubroutineTests.hpp | 92 … const glw::GLchar *tesselation_evaluation_shader_code, const glw::GLchar *vertex_shader_code, 1253 bool test(const glw::GLchar *vertex_shader_code, const glw::GLchar *name_of_recursive_routine);
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H A D | gl3cTextureSwizzleTests.cpp | 2015 …:programInfo::build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_shader_code) in build() argument 2029 if (0 != vertex_shader_code) in build() 2034 compile(m_vertex_shader_id, vertex_shader_code); in build()
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H A D | gl4cShadingLanguage420PackTests.hpp | 268 … const glw::GLchar *tesselation_evaluation_shader_code, const glw::GLchar *vertex_shader_code,
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H A D | gl4cShadingLanguage420PackTests.cpp | 17917 … const glw::GLchar *tesselation_evaluation_shader_code, const glw::GLchar *vertex_shader_code, in build() argument 17925 const shaderSource vertex_shader(vertex_shader_code); in build()
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