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Searched refs:vertex_shader_code (Results 1 – 18 of 18) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcMultipleContextsTests.cpp347 static const GLchar *vertex_shader_code = "#version 400 core\n" in getShaders() local
548 out_vertex_shader_code = vertex_shader_code; in getShaders()
588 const GLchar *vertex_shader_code; in prepareProgram() local
594 …getShaders(vertex_shader_code, tesselation_control_shader_code, tesselation_evaluation_shader_code, in prepareProgram()
607 … tesselation_control_shader_code, tesselation_evaluation_shader_code, vertex_shader_code, in prepareProgram()
622 programs[m_vertex_stage_index]->build(0, 0, 0, 0, 0, vertex_shader_code, 0, 0, true); in prepareProgram()
H A DglcViewportArrayTests.hpp144 … const glw::GLchar *tesselation_evaluation_shader_code, const glw::GLchar *vertex_shader_code,
H A DglcViewportArrayTests.cpp318 … const glw::GLchar *tesselation_evaluation_shader_code, const glw::GLchar *vertex_shader_code, in build() argument
365 if (0 != vertex_shader_code) in build()
370 compile(m_vertex_shader_id, vertex_shader_code); in build()
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl3cGLSLnoperspectiveTests.cpp193 const glw::GLchar *vertex_shader_code) in prepare_program() argument
210 if (0 != vertex_shader_code) in prepare_program()
212 vertex_shader_id = prepare_shader(context, GL_VERTEX_SHADER, vertex_shader_code); in prepare_program()
H A Dgl4cShaderImageLoadStoreTests.cpp6835 const char *const vertex_shader_code = "#version 400 core\n" in Setup() local
6910 … m_program_id = BuildProgram(vertex_shader_code, 0 /* src_tcs */, 0 /* src_tes */, 0 /*src_gs */, in Setup()
7322 const char *const vertex_shader_code = "#version 400 core\n" in Setup() local
7388 … m_program_id = BuildProgram(vertex_shader_code, 0 /* src_tcs */, 0 /* src_tes */, 0 /* src_gs */, in Setup()
7984 const char *const vertex_shader_code = "#version 400 core\n" in Setup() local
8066 … m_program_id = BuildProgram(vertex_shader_code, 0 /* src_tcs */, 0 /* src_tes */, 0 /*src_gs */, in Setup()
9239 const char *vertex_shader_code = boilerplate_vertex_shader_code; in buildProgramToTestShaderStage() local
9270 vertex_shader_code = tested_shader_stage_code.c_str(); in buildProgramToTestShaderStage()
9279 …BuildProgram(vertex_shader_code, tesselation_control_shader_code, tesselation_evaluation_shader_co… in buildProgramToTestShaderStage()
10203 static const char *const vertex_shader_code = "#version 400 core\n" in buildPrograms() local
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H A Dgl3cClipDistance.cpp613 … std::string vertex_shader_code = gl3cts::ClipDistance::FunctionalTest::prepareVertexShaderCode( in iterate() local
616 … gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader_code, m_fragment_shader_code); in iterate()
624 << vertex_shader_code << "\nFragment shader code:\n" in iterate()
1172 …istance::Utility::Program::Program(const glw::Functions &gl, const std::string &vertex_shader_code, in Program() argument
1178 const glw::GLchar *vertex_shader_code_c = (const glw::GLchar *)vertex_shader_code.c_str(); in Program()
H A Dgl4cShaderSubroutineTests.cpp248 … const glw::GLchar *tesselation_evaluation_shader_code, const glw::GLchar *vertex_shader_code, in build() argument
295 if (0 != vertex_shader_code) in build()
300 compile(m_vertex_shader_id, vertex_shader_code); in build()
2799 static const glw::GLchar *vertex_shader_code = in iterate() local
2952 …program.build(0 /* cs */, 0 /* fs */, 0 /* gs */, 0 /* tcs */, 0 /* test */, vertex_shader_code, v… in iterate()
3831 static const GLchar *vertex_shader_code = in iterate() local
3972 …program.build(0 /* cs */, 0 /* fs */, 0 /* gs */, 0 /* tcs */, 0 /* test */, vertex_shader_code, v… in iterate()
4261 static const GLchar *vertex_shader_code = "#version 400 core\n" in iterate() local
4311 …program.build(0 /* cs */, 0 /* fs */, 0 /* gs */, 0 /* tcs */, 0 /* test */, vertex_shader_code, &… in iterate()
4403 static const GLchar *vertex_shader_code = in iterate() local
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H A Dgl4cVertexAttrib64BitTest.cpp59 …ldProgram(const GLchar *fragment_shader_code, GLuint &program_id, const GLchar *vertex_shader_code,
62 void BuildProgramVSOnly(GLuint out_program_id, const GLchar *vertex_shader_code,
95 …ldProgram(const GLchar *fragment_shader_code, GLuint &program_id, const GLchar *vertex_shader_code, in BuildProgram() argument
105 CompileShader(out_vertex_shader_id, vertex_shader_code); in BuildProgram()
124 void Base::BuildProgramVSOnly(GLuint program_id, const GLchar *vertex_shader_code, GLuint &out_vert… in BuildProgramVSOnly() argument
129 CompileShader(out_vertex_shader_id, vertex_shader_code); in BuildProgramVSOnly()
2293 std::string vertex_shader_code; in prepareProgram() local
2299 vertex_shader_code); in prepareProgram()
2309 BuildProgram(fragment_shader_code, program_info.m_program_id, vertex_shader_code.c_str(), in prepareProgram()
H A Dgl3cGPUShader5Tests.cpp101 …:programInfo::build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_shader_code) in build() argument
115 if (0 != vertex_shader_code) in build()
120 compile(m_vertex_shader_id, vertex_shader_code); in build()
H A Dgl3cGPUShader5Tests.hpp72 void build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_shader_code);
H A Dgl3cTextureSwizzleTests.hpp53 void build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_shader_code);
H A Dgl4cGPUShaderFP64Tests.hpp55 … const glw::GLchar *tesselation_evaluation_shader_code, const glw::GLchar *vertex_shader_code,
715 … const glw::GLchar *tesselation_evaluation_shader_code, const glw::GLchar *vertex_shader_code);
H A Dgl4cGPUShaderFP64Tests.cpp140 … const glw::GLchar *vertex_shader_code, const glw::GLchar *const *varying_names, in build() argument
187 if (0 != vertex_shader_code) in build()
192 compile(m_vertex_shader_id, vertex_shader_code); in build()
3851 std::string vertex_shader_code; in prepareProgram() local
3866 prepareBoilerplateShader("", corner_vertex_shader_body_code, vertex_shader_code); in prepareProgram()
3874 prepareBoilerplateShader("", boilerplate_vertex_shader_body_code, vertex_shader_code); in prepareProgram()
3882 test_shader_body_code /* body */, vertex_shader_code); in prepareProgram()
3997 if (false == vertex_shader_code.empty()) in prepareProgram()
3999 vs_c_str = vertex_shader_code.c_str(); in prepareProgram()
4927 const glw::GLchar *vertex_shader_code) in init() argument
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H A Dgl3cClipDistance.hpp84 …Program(const glw::Functions &gl, const std::string &vertex_shader_code, const std::string &fragme…
H A Dgl4cShaderSubroutineTests.hpp92 … const glw::GLchar *tesselation_evaluation_shader_code, const glw::GLchar *vertex_shader_code,
1253 bool test(const glw::GLchar *vertex_shader_code, const glw::GLchar *name_of_recursive_routine);
H A Dgl3cTextureSwizzleTests.cpp2015 …:programInfo::build(const glw::GLchar *fragment_shader_code, const glw::GLchar *vertex_shader_code) in build() argument
2029 if (0 != vertex_shader_code) in build()
2034 compile(m_vertex_shader_id, vertex_shader_code); in build()
H A Dgl4cShadingLanguage420PackTests.hpp268 … const glw::GLchar *tesselation_evaluation_shader_code, const glw::GLchar *vertex_shader_code,
H A Dgl4cShadingLanguage420PackTests.cpp17917 … const glw::GLchar *tesselation_evaluation_shader_code, const glw::GLchar *vertex_shader_code, in build() argument
17925 const shaderSource vertex_shader(vertex_shader_code); in build()