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Searched refs:vertex_shader_output (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp239 const glw::GLchar *const TextureCubeMapArraySamplingTest::vertex_shader_output = "vs_out_"; member in glcts::TextureCubeMapArraySamplingTest
2178 stream << shader_input << routine_attribute_definitions[i].type << vertex_shader_output in getPassThroughTesselationControlShaderCode()
2185 stream << shader_input << type_attribute_definitions[i].type << vertex_shader_output in getPassThroughTesselationControlShaderCode()
2198 … << "[gl_InvocationID] = " << vertex_shader_output << routine_attribute_definitions[i].name in getPassThroughTesselationControlShaderCode()
2205 … << "[gl_InvocationID] = " << vertex_shader_output << type_attribute_definitions[i].name in getPassThroughTesselationControlShaderCode()
2304 stream << shader_output << routine_attribute_definitions[i].type << vertex_shader_output in getPassThroughVertexShaderCode()
2311 stream << shader_output << type_attribute_definitions[i].type << vertex_shader_output in getPassThroughVertexShaderCode()
2323 stream << " " << vertex_shader_output << routine_attribute_definitions[i].name << " = " in getPassThroughVertexShaderCode()
2329 …stream << " " << vertex_shader_output << type_attribute_definitions[i].name << " = " << vertex_… in getPassThroughVertexShaderCode()
2507 … getSamplingFunctionCall(sampling_function, color_type, n_components, vertex_shader_output, 0, in getSamplingFragmentShaderCode()
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H A DesextcTextureCubeMapArraySampling.hpp760 static const glw::GLchar *const vertex_shader_output; member in glcts::TextureCubeMapArraySamplingTest