Searched refs:vertex_shader_output (Results 1 – 2 of 2) sorted by relevance
239 const glw::GLchar *const TextureCubeMapArraySamplingTest::vertex_shader_output = "vs_out_"; member in glcts::TextureCubeMapArraySamplingTest2178 stream << shader_input << routine_attribute_definitions[i].type << vertex_shader_output in getPassThroughTesselationControlShaderCode()2185 stream << shader_input << type_attribute_definitions[i].type << vertex_shader_output in getPassThroughTesselationControlShaderCode()2198 … << "[gl_InvocationID] = " << vertex_shader_output << routine_attribute_definitions[i].name in getPassThroughTesselationControlShaderCode()2205 … << "[gl_InvocationID] = " << vertex_shader_output << type_attribute_definitions[i].name in getPassThroughTesselationControlShaderCode()2304 stream << shader_output << routine_attribute_definitions[i].type << vertex_shader_output in getPassThroughVertexShaderCode()2311 stream << shader_output << type_attribute_definitions[i].type << vertex_shader_output in getPassThroughVertexShaderCode()2323 stream << " " << vertex_shader_output << routine_attribute_definitions[i].name << " = " in getPassThroughVertexShaderCode()2329 …stream << " " << vertex_shader_output << type_attribute_definitions[i].name << " = " << vertex_… in getPassThroughVertexShaderCode()2507 … getSamplingFunctionCall(sampling_function, color_type, n_components, vertex_shader_output, 0, in getSamplingFragmentShaderCode()[all …]
760 static const glw::GLchar *const vertex_shader_output; member in glcts::TextureCubeMapArraySamplingTest