Searched refs:vsProg (Results 1 – 2 of 2) sorted by relevance
895 GLuint vsProg = glCreateProgram(); in TEST_P() local898 glProgramParameteri(vsProg, GL_PROGRAM_SEPARABLE, GL_TRUE); in TEST_P()899 glAttachShader(vsProg, vs); in TEST_P()900 glLinkProgram(vsProg); in TEST_P()910 glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT, vsProg); in TEST_P()953 glDeleteProgram(vsProg); in TEST_P()
197 struct gl_program *vsProg = in update_program() local269 if (vsProg) { in update_program()272 _mesa_reference_program(ctx, &ctx->VertexProgram._Current, vsProg); in update_program()