Searched refs:vsProgram (Results 1 – 2 of 2) sorted by relevance
513 std::unique_ptr<SkSL::Program> vsProgram = compiler.convertProgram( in MakeFromSourceWithStructs() local517 if (!vsProgram) { in MakeFromSourceWithStructs()522 *vsProgram, in MakeFromSourceWithStructs()531 if (SkSL::Analysis::CallsColorTransformIntrinsics(*vsProgram)) { in MakeFromSourceWithStructs()587 std::move(vsProgram), in MakeFromSourceWithStructs()
2442 GLuint vsProgram = createShaderProgram(GL_VERTEX_SHADER, kVS, 1, &kVaryingName); in TEST_P() local2443 ASSERT_NE(0u, vsProgram); in TEST_P()2464 glDeleteProgram(vsProgram); in TEST_P()